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We study the class of word-building games, where two players pick letters from a finite alphabet to construct a finite or infinite word. The outcome is determined by whether the resulting word lies in a prescribed set (a win for player $A$)…

Dynamical Systems · Mathematics 2015-01-19 Ville Salo , Ilkka Törmä

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

Neural and Evolutionary Computing · Computer Science 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

Recent advances in reinforcement learning (RL) algorithms aim to enhance the performance of language models at scale. Yet, there is a noticeable absence of a cost-effective and standardized testbed tailored to evaluating and comparing these…

Machine Learning · Computer Science 2024-03-13 Yufeng Zhang , Liyu Chen , Boyi Liu , Yingxiang Yang , Qiwen Cui , Yunzhe Tao , Hongxia Yang

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

Sentence ordering is a general and critical task for natural language generation applications. Previous works have focused on improving its performance in an external, downstream task, such as multi-document summarization. Given its…

Computation and Language · Computer Science 2016-07-26 Xinchi Chen , Xipeng Qiu , Xuanjing Huang

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

As large language models (LLMs) are increasingly deployed across diverse domains, ensuring their safety has become a critical concern. In response, studies on jailbreak attacks have been actively growing. Existing approaches typically rely…

Artificial Intelligence · Computer Science 2025-08-05 Yelim Ahn , Jaejin Lee

Get 'em Moles! is a single-player educational game inspired by the classic arcade game Whac-A-Mole. Primarily designed for touchscreen devices, Get 'em Moles! aims to teach English spelling and pronunciation through engaging game play. This…

Human-Computer Interaction · Computer Science 2015-09-01 Dhruv Chand , Karthik Gopalakrishnan , Nisha KK , Mudit Sinha , Shreya Sriram

In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and…

Computational Complexity · Computer Science 2013-03-15 Peng Cui

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

Machine Learning · Computer Science 2022-05-23 Mohiuddeen Khan , Claus Aranha

The physics-based simulation game Angry Birds has been heavily researched by the AI community over the past five years, and has been the subject of a popular AI competition that is currently held annually as part of a leading AI conference.…

Computational Complexity · Computer Science 2020-01-17 Matthew Stephenson , Jochen Renz , Xiaoyu Ge

In this paper we review some of the main results obtained in the field of truels. A "truel" is a generalization of a duel involving three players. Depending on the rules used for chosing the players, we may distinguish between the random,…

Probability · Mathematics 2007-05-23 Pau Amengual , Raúl Toral

Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…

Combinatorics · Mathematics 2011-01-20 Tengyu Ma , Xiaoming Sun , Huacheng Yu

Word Sense Disambiguation (WSD), the process of automatically identifying the meaning of a polysemous word in a sentence, is a fundamental task in Natural Language Processing (NLP). Progress in this approach to WSD opens up many promising…

Computation and Language · Computer Science 2013-10-08 Mohammad Nasiruddin

The difficulties involved in spelling error detection and correction in a language have been investigated in this work through the conceptualization of SpellNet - the weighted network of words, where edges indicate orthographic proximity…

Physics and Society · Physics 2007-05-23 Monojit Choudhury , Markose Thomas , Animesh Mukherjee , Anupam Basu , Niloy Ganguly

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…

Probability · Mathematics 2022-02-07 Ravi B. Boppana , Joel Brewster Lewis

Real-word spelling correction differs from non-word spelling correction in its aims and its challenges. Here we show that the central problem in real-word spelling correction is detection. Methods from non-word spelling correction, which…

Computation and Language · Computer Science 2014-08-18 L. Amber Wilcox-O'Hearn

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

Artificial Intelligence · Computer Science 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

The computational characterization of game-theoretic solution concepts is a central topic in artificial intelligence, with the aim of developing computationally efficient tools for finding optimal ways to behave in strategic interactions.…

Computer Science and Game Theory · Computer Science 2013-04-05 Nicola Gatti , Marco Rocco , Tuomas Sandholm
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