Related papers: CoordGAN: Self-Supervised Dense Correspondences Em…
Generative Adversarial Networks (GANs) are susceptible to bias, learned from either the unbalanced data, or through mode collapse. The networks focus on the core of the data distribution, leaving the tails - or the edges of the distribution…
Generative adversarial nets (GANs) have been successfully applied in many fields like image generation, inpainting, super-resolution and drug discovery, etc., by now, the inner process of GANs is far from been understood. To get deeper…
Converting text descriptions into images using Generative Adversarial Networks has become a popular research area. Visually appealing images have been generated successfully in recent years. Inspired by these studies, we investigated the…
This paper investigates conditional generative adversarial networks (cGANs) to overcome a fundamental limitation of using geotagged media for geographic discovery, namely its sparse and uneven spatial distribution. We train a cGAN to…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…
Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…
Recent approaches in generative adversarial networks (GANs) can automatically synthesize realistic images from descriptive text. Despite the overall fair quality, the generated images often expose visible flaws that lack structural…
Generative Adversarial Networks (GANs) produce high-quality images but are challenging to train. They need careful regularization, vast amounts of compute, and expensive hyper-parameter sweeps. We make significant headway on these issues by…
We propose, WarpGAN, a fully automatic network that can generate caricatures given an input face photo. Besides transferring rich texture styles, WarpGAN learns to automatically predict a set of control points that can warp the photo into a…
We propose a novel generative adversarial network (GAN) for the task of unsupervised learning of 3D representations from natural images. Most generative models rely on 2D kernels to generate images and make few assumptions about the 3D…
Over the past few years, Generative Adversarial Networks (GANs) have garnered increased interest among researchers in Computer Vision, with applications including, but not limited to, image generation, translation, imputation, and…
Generative adversarial networks (GANs) have achieved great success in image translation and manipulation. However, high-fidelity image generation with faithful style control remains a grand challenge in computer vision. This paper presents…
Generation of photo-realistic images, semantic editing and representation learning are a few of many potential applications of high resolution generative models. Recent progress in GANs have established them as an excellent choice for such…
Generative Adversarial Networks (GANs) are machine learning networks based around creating synthetic data. Voice Conversion (VC) is a subset of voice translation that involves translating the paralinguistic features of a source speaker to a…
Generative adversarial networks (GANs) are a powerful framework for generative tasks. However, they are difficult to train and tend to miss modes of the true data generation process. Although GANs can learn a rich representation of the…
Generating images from a single sample, as a newly developing branch of image synthesis, has attracted extensive attention. In this paper, we formulate this problem as sampling from the conditional distribution of a single image, and…
Generative Adversarial Networks (GANs) have witnessed significant advances in recent years, generating increasingly higher quality images, which are non-distinguishable from real ones. Recent GANs have proven to encode features in a…
Humans can only interact with part of the surrounding environment due to biological restrictions. Therefore, we learn to reason the spatial relationships across a series of observations to piece together the surrounding environment.…
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial…
We propose a novel model named Multi-Channel Attention Selection Generative Adversarial Network (SelectionGAN) for guided image-to-image translation, where we translate an input image into another while respecting an external semantic…