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Related papers: Graded Monads and Behavioural Equivalence Games

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This paper introduces a new behavioral system model with distinct external and internal signals possibly evolving on different time scales. This allows to capture abstraction processes or signal aggregation in the context of control and…

Systems and Control · Computer Science 2014-02-17 Anne-Kathrin Schmuck , Jörg Raisch

In the first part of the paper we recall the coalgebraic approach to handling the so-called invisible transitions that appear in different state-based systems semantics. We claim that these transitions are always part of the unit of a…

Logic in Computer Science · Computer Science 2014-02-26 Tomasz Brengos

Group polarization, the phenomenon where individuals become more extreme after interacting, has been gaining attention, especially with the rise of social media shaping people's opinions. Recent interest has emerged in formal reasoning…

Logic in Computer Science · Computer Science 2024-05-03 Robert Freiman , Carlos Olarte , Elaine Pimentel , Christian G. Fermüller

Timed transition systems are behavioural models that include an explicit treatment of time flow and are used to formalise the semantics of several foundational process calculi and automata. Despite their relevance, a general mathematical…

Logic in Computer Science · Computer Science 2023-06-22 Tomasz Brengos , Marco Peressotti

The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every…

Logic in Computer Science · Computer Science 2015-07-01 Matteo Mio

In everyday life, we frequently make coarse-grained judgments. When we say that Olivia and Noah excel in mathematics, we disregard the specific differences in their mathematical abilities. Similarly, when we claim that a particular…

Theoretical Economics · Economics 2025-04-04 Takashi Izumo

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

Logic in Computer Science · Computer Science 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

Monads govern computational side-effects in programming semantics. They can be combined in a ''bottom-up'' way to handle several instances of such effects. Indexed monads and graded monads do this in a modular way. Here, instead, we equip…

Logic in Computer Science · Computer Science 2021-08-05 Carmen Constantin , Nuiok Dicaire , Chris Heunen

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking,…

Audio and Speech Processing · Electrical Eng. & Systems 2026-05-04 Kai-Wei Chang , En-Pei Hu , Chun-Yi Kuan , Wenze Ren , Wei-Chih Chen , Guan-Ting Lin , Yu Tsao , Shao-Hua Sun , Hung-yi Lee , James Glass

Monads are extensively used nowadays to abstractly model a wide range of computational effects such as nondeterminism, statefulness, and exceptions. It turns out that equipping a monad with a (uniform) iteration operator satisfying a set of…

Logic in Computer Science · Computer Science 2016-03-08 Sergey Goncharov , Stefan Milius , Christoph Rauch

This paper asks whether large language models (LLMs) can be used to study the strategic foundations of conflict and cooperation. I introduce LLMs as experimental subjects in a repeated security dilemma and evaluate whether they reproduce…

Computer Science and Game Theory · Computer Science 2026-05-06 Maxim Chupilkin

Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for…

Logic in Computer Science · Computer Science 2026-03-03 Benjamin Plummer , Corina Cirstea

The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…

History and Overview · Mathematics 2007-05-23 Denis V. Juriev

Monads are a useful tool for structuring effectful features of computation such as state, non-determinism, and continuations. In the last decade, several generalisations of monads have been suggested which provide a more fine-grained model…

Programming Languages · Computer Science 2020-05-04 Dominic Orchard , Philip Wadler , Harley Eades

We introduce frame-equivalence games tailored for reasoning about the size, modal depth, number of occurrences of symbols and number of different propositional variables of modal formulae defining a given frame-property. Using these games,…

Logic in Computer Science · Computer Science 2018-08-16 Philippe Balbiani , David Fernández-Duque , Andreas Herzig , Petar Iliev

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in novel ways to support our ability to engage…

Computation and Language · Computer Science 2023-12-20 Kevin Denamganaï , Sondess Missaoui , James Alfred Walker

Can language models learn grounded representations from text distribution alone? This question is both central and recurrent in natural language processing; authors generally agree that grounding requires more than textual distribution. We…

Computation and Language · Computer Science 2021-08-18 Timothee Mickus , Mathieu Constant , Denis Paperno

Notions of guardedness serve to delineate admissible recursive definitions in various settings in a compositional manner. In recent work, we have introduced an axiomatic notion of guardedness in symmetric monoidal categories, which serves…

Logic in Computer Science · Computer Science 2021-05-25 Sergey Goncharov , Christoph Rauch , Lutz Schröder

Combinatorial games are widely used in finite model theory, constraint satisfaction, modal logic and concurrency theory to characterize logical equivalences between structures. In particular, Ehrenfeucht-Fraisse games, pebble games, and…

Logic in Computer Science · Computer Science 2018-06-29 Samson Abramsky , Nihil Shah