Related papers: Semantic Motion Correction Via Iterative Nonlinear…
We present a general framework and method for simultaneous detection and segmentation of an object in a video that moves (or comes into view of the camera) at some unknown time in the video. The method is an online approach based on motion…
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…
Sending compressed video data in error-prone environments (like the Internet and wireless networks) might cause data degradation. Error concealment techniques try to conceal the received data in the decoder side. In this paper, an adaptive…
In this paper, we present a tightly-coupled visual-inertial object-level multi-instance dynamic SLAM system. Even in extremely dynamic scenes, it can robustly optimise for the camera pose, velocity, IMU biases and build a dense 3D…
Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks.…
We introduce an analytic method for generating a parametric and constraint-aware kick for humanoid robots. The kick is split into four phases with trajectories stemming from equations of motion with constant acceleration. To make the motion…
Advanced motion models (4 or 6 parameters) are needed for a good representation of the motion experimented by the different objects contained in a sequence of images. If the image is split in very small blocks, then an accurate description…
State-of-the-art spatio-temporal action detection (STAD) methods show promising results for extracting soccer events from broadcast videos. However, when operated in the high-recall, low-precision regime required for exhaustive event…
This work proposes a process for efficiently training a point-wise object detector that enables localizing objects and computing their 6D poses in cluttered and occluded scenes. Accurate pose estimation is typically a requirement for robust…
We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton templates or predict fixed sets of joints, our method produces…
This paper deals with motion capture of kinematic chains (e.g. human skeletons) from monocular image sequences taken by uncalibrated cameras. We present a method based on projecting an observation into a kinematic chain space (KCS). An…
Deriving sophisticated 3D motions from sparse keyframes is a particularly challenging problem, due to continuity and exceptionally skeletal precision. The action features are often derivable accurately from the full series of keyframes, and…
Sign language video generation requires producing natural signing motions with realistic appearances under precise semantic control, yet faces two critical challenges: excessive signer-specific data requirements and poor generalization. We…
Rehabilitation is important to improve quality of life for mobility-impaired patients. Smart walkers are a commonly used solution that should embed automatic and objective tools for data-driven human-in-the-loop control and monitoring.…
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on…
In this dissertation, I present my work towards exploring temporal information for better video understanding. Specifically, I have worked on two problems: action recognition and semantic segmentation. For action recognition, I have…
Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split…
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…
Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely…
Text-based video segmentation aims to segment an actor in video sequences by specifying the actor and its performing action with a textual query. Previous methods fail to explicitly align the video content with the textual query in a…