Related papers: Semantic Motion Correction Via Iterative Nonlinear…
We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…
Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of…
Computer vision algorithms performance are near or superior to humans in the visual problems including object recognition (especially those of fine-grained categories), segmentation, and 3D object reconstruction from 2D views. Humans are,…
Frame interpolation attempts to synthesise frames given one or more consecutive video frames. In recent years, deep learning approaches, and notably convolutional neural networks, have succeeded at tackling low- and high-level computer…
Motion compensation is one of the most essential methods for any video compression algorithm. Video frame prediction is a task analogous to motion compensation. In recent years, the task of frame prediction is undertaken by deep neural…
Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters…
If digital video data is transmitted over unreliable channels such as the internet or wireless terminals, the risk of severe image distortion due to transmission errors is ubiquitous. To cope with this, error concealment can be applied on…
Manual annotation of bounding boxes for object detection in digital images is tedious, and time and resource consuming. In this paper, we propose a semi-automatic method for efficient bounding box annotation. The method trains the object…
Even as deep neural networks have become very effective for tasks in vision and perception, it remains difficult to explain and debug their behavior. In this paper, we present a programmatic and semantic approach to explaining,…
This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…
Nowadays, skeleton information in videos plays an important role in human-centric video analysis but effective coding such massive skeleton information has never been addressed in previous work. In this paper, we make the first attempt to…
In the RoboCup Small Size League (SSL), teams are encouraged to propose solutions for executing basic soccer tasks inside the SSL field using only embedded sensing information. Thus, this work proposes an embedded monocular vision approach…
We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer…
In recent years, the Deep Learning Alternating Minimization (DLAM), which is actually the alternating minimization applied to the penalty form of the deep neutral networks training, has been developed as an alternative algorithm to overcome…
Given 2D point correspondences between an image pair, inferring the camera motion is a fundamental issue in the computer vision community. The existing works generally set out from the epipolar constraint and estimate the essential matrix,…
This paper presents a robust end-to-end method for sports cameras extrinsic parameters optimization using a novel evolution strategy. First, we developed a neural network architecture for an edge or area-based segmentation of a sports…
Human motion copy is an intriguing yet challenging task in artificial intelligence and computer vision, which strives to generate a fake video of a target person performing the motion of a source person. The problem is inherently…
An algorithm framework is proposed for minimizing nonsmooth functions. The framework is variable-metric in that, in each iteration, a step is computed using a symmetric positive definite matrix whose value is updated as in a quasi-Newton…
Online continuous motion recognition is a hot topic of research since it is more practical in real life application cases. Recently, Skeleton-based approaches have become increasingly popular, demonstrating the power of using such 3D…
Character animation is a transformative field in computer graphics and vision, enabling dynamic and realistic video animations from static images. Despite advancements, maintaining appearance consistency in animations remains a challenge.…