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This paper presents a neural network model to generate virtual violinist's 3-D skeleton movements from music audio. Improved from the conventional recurrent neural network models for generating 2-D skeleton data in previous works, the…

Multimedia · Computer Science 2020-09-18 Hsuan-Kai Kao , Li Su

We propose a data-driven approach to music instrument practice that allows studying patterns and long-term trends through visualization. Inspired by life logging and fitness tracking, we imagine musicians to record their practice sessions…

Human-Computer Interaction · Computer Science 2022-03-28 Frank Heyen , Quynh Quang Ngo , Kuno Kurzhals , Michael Sedlmair

The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, movement, and motivation, while sight-reading and improvisation…

Human-Computer Interaction · Computer Science 2022-11-14 Jordan Aiko Deja

Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Seong Jong Yoo , Snehesh Shrestha , Irina Muresanu , Cornelia Fermüller

Musicians mostly have to rely on their ears when they want to analyze what they play, for example to detect errors. Since hearing is sequential, it is not possible to quickly grasp an overview over one or multiple recordings of a whole…

Human-Computer Interaction · Computer Science 2026-03-26 Frank Heyen , Michael Sedlmair

Robot musicians require precise control to obtain proper note accuracy, sound quality, and musical expression. Performance of string instruments, such as violin and cello, presents a significant challenge due to the precise control required…

Posture is a critical factor for beginning instrumental learners. Most students receive instruction only once a week, and during the intervals between lessons they have little or no feedback on their physical posture. As a result, posture…

The violin is one of the most popular musical instruments. Various parameters of bowing motion, such as pressure, position, and speed, are crucial for producing a beautiful tone. However, mastering them is challenging and requires extensive…

Human-Computer Interaction · Computer Science 2025-05-08 Yurina Mizuho , Yuta Sugiura

Piano playing requires agile, precise, and coordinated hand control that stretches the limits of dexterity. Hand motion models with the sophistication to accurately recreate piano playing have a wide range of applications in character…

Graphics · Computer Science 2024-10-10 Ruocheng Wang , Pei Xu , Haochen Shi , Elizabeth Schumann , C. Karen Liu

Expert musicians can mould a musical piece to convey specific emotions that they intend to communicate. In this paper, we place a mid-level features based music emotion model in this performer-to-listener communication scenario, and…

Sound · Computer Science 2023-03-06 Shreyan Chowdhury , Gerhard Widmer

Interactive Sonification is a well-known guidance method in navigation tasks. Researchers have repeatedly suggested the use of interactive sonification in neuronavigation and image-guided surgery. The hope is to reduce clinicians' cognitive…

Human-Computer Interaction · Computer Science 2024-10-16 Tim Ziemer

Interacting with data visualizations without an instrument or touch surface is typically characterized by the use of mid-air hand gestures. While mid-air expressions can be quite intuitive for interacting with digital content at a distance,…

Human-Computer Interaction · Computer Science 2023-11-28 Zona Kostic , Catherine Dumas , Sarah Pratt , Johanna Beyer

This article describes the development of a platform designed to visualize the 3D motion of the tongue using ultrasound image sequences. An overview of the system design is given and promising results are presented. Compared to the analysis…

Computer Vision and Pattern Recognition · Computer Science 2016-05-20 Kele Xu , Yin Yang , Aurore Jaumard-Hakoun , Clemence Leboullenger , Gerard Dreyfus , Pierre Roussel , Maureen Stone , Bruce Denby

It is a widespread belief among musicians that a violin's sound ``opens up'' or improves through regular playing. However, physical evidence for this ``playing-in'' effect remains elusive. This study revisited the phenomenon by testing two…

Classical Physics · Physics 2026-05-19 Hugo Pauget Ballesteros , Philippe Lalitte , Vincent Lostanlen , Claudia Fritz

Extended Reality (XR) technologies are gaining traction as effective tools for medical training and procedural guidance, particularly in complex cardiac interventions. This paper presents a novel system for real-time 3D tracking and…

Image and Video Processing · Electrical Eng. & Systems 2024-11-06 Mohsen Annabestani , Sandhya Sriram , S. Chiu Wong , Alexandros Sigaras , Bobak Mosadegh

We present a new system for real-time visualisation of music performance, focused for the moment on a fugue played by a string quartet. The basic principle is to offer a visual guide to better understand music using strategies that should…

Sound · Computer Science 2020-06-19 Olivier Lartillot , Carlos Cancino-Chacón , Charles Brazier

In this study, we address the multimodal task of stereo sound event localization and detection with source distance estimation (3D SELD) in regular video content. 3D SELD is a complex task that combines temporal event classification with…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-09 Davide Berghi , Philip J. B. Jackson

The art of instrument performance stands as a vivid manifestation of human creativity and emotion. Nonetheless, generating instrument performance motions is a highly challenging task, as it requires not only capturing intricate movements…

Graphics · Computer Science 2025-07-02 Zhiping Qiu , Yitong Jin , Yuan Wang , Yi Shi , Chongwu Wang , Chao Tan , Xiaobing Li , Feng Yu , Tao Yu , Qionghai Dai

Most past and present research in computer vision involves passively observed data. Humans, however, are active observers outside the lab; they explore, search, select what and how to look. Nonetheless, how exactly active observation occurs…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Markus D. Solbach , John K. Tsotsos

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yiming Dou , Wonseok Oh , Yuqing Luo , Antonio Loquercio , Andrew Owens
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