English

Temporally Guided Music-to-Body-Movement Generation

Multimedia 2020-09-18 v1 Artificial Intelligence Sound Audio and Speech Processing Image and Video Processing

Abstract

This paper presents a neural network model to generate virtual violinist's 3-D skeleton movements from music audio. Improved from the conventional recurrent neural network models for generating 2-D skeleton data in previous works, the proposed model incorporates an encoder-decoder architecture, as well as the self-attention mechanism to model the complicated dynamics in body movement sequences. To facilitate the optimization of self-attention model, beat tracking is applied to determine effective sizes and boundaries of the training examples. The decoder is accompanied with a refining network and a bowing attack inference mechanism to emphasize the right-hand behavior and bowing attack timing. Both objective and subjective evaluations reveal that the proposed model outperforms the state-of-the-art methods. To the best of our knowledge, this work represents the first attempt to generate 3-D violinists' body movements considering key features in musical body movement.

Keywords

Cite

@article{arxiv.2009.08015,
  title  = {Temporally Guided Music-to-Body-Movement Generation},
  author = {Hsuan-Kai Kao and Li Su},
  journal= {arXiv preprint arXiv:2009.08015},
  year   = {2020}
}