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Related papers: Behavior Trees in Robot Control Systems

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Integrating the heterogeneous controllers of a complex mechanical system, such as a mobile manipulator, within the same structure and in a modular way is still challenging. In this work we extend our framework based on Behavior Trees for…

Behavior Trees are a task switching policy representation that can grant reactiveness and fault tolerance. Moreover, because of their structure and modularity, a variety of methods can be used to generate them automatically. In this short…

Robotics · Computer Science 2023-01-18 Matteo Iovino , Christian Smith

As complex autonomous robotic systems become more widespread, the need for transparent and reusable Artificial Intelligence (AI) designs becomes more apparent. In this paper we analyse how the principles behind Behavior Trees (BTs), an…

Artificial Intelligence · Computer Science 2021-05-26 Oliver Biggar , Mohammad Zamani , Iman Shames

Domestic and service robots have the potential to transform industries such as health care and small-scale manufacturing, as well as the homes in which we live. However, due to the overwhelming variety of tasks these robots will be expected…

Robotics · Computer Science 2021-06-04 Gavin Suddrey , Ben Talbot , Frederic Maire

Behavior trees (BTs) are an optimally modular framework to assemble hierarchical hybrid control policies from a set of low-level control policies using a tree structure. Many robotic tasks are naturally decomposed into a hierarchy of…

Systems and Control · Electrical Eng. & Systems 2023-08-21 Christopher Iliffe Sprague , Petter Ögren

Behavior Trees constitute a widespread AI tool which has been successfully spun out in robotics. Their advantages include simplicity, modularity, and reusability of code. However, Behavior Trees remain a high-level decision making engine;…

Robotics · Computer Science 2020-09-01 Pilar de la Cruz , Justus Piater , Matteo Saveriano

In this paper, we show how behaviour trees (BTs) can be used to design modular, versatile, and robust control architectures for mission-critical systems. In particular, we show this in the context of autonomous underwater vehicles (AUVs).…

Autonomous robots combine a variety of skills to form increasingly complex behaviors called missions. While the skills are often programmed at a relatively low level of abstraction, their coordination is architecturally separated and often…

Robotics · Computer Science 2020-11-17 Razan Ghzouli , Thorsten Berger , Einar Broch Johnsen , Swaib Dragule , Andrzej Wąsowski

Despite a slow neuromuscular system, humans easily outperform modern robot technology, especially in physical contact tasks. How is this possible? Biological evidence indicates that motor control of biological systems is achieved by a…

Robotics · Computer Science 2025-05-19 Moses C. Nah , Johannes Lachner , Neville Hogan

A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular…

Robotics · Computer Science 2022-10-26 Michele Colledanchise , Petter Ögren

Behavior trees represent a hierarchical and modular way of combining several low-level control policies into a high-level task-switching policy. Hybrid dynamical systems can also be seen in terms of task switching between different…

Systems and Control · Electrical Eng. & Systems 2021-11-11 Christopher Iliffe Sprague , Petter Ögren

Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game…

Robotics · Computer Science 2020-05-14 Matteo Iovino , Edvards Scukins , Jonathan Styrud , Petter Ögren , Christian Smith

Heterogeneous Robot Teams can provide a wide range of capabilities and therefore significant benefits when handling a mission. However, they also require new approaches to capability and mission definition that are not only suitable to…

Robotics · Computer Science 2024-02-06 Georg Heppner , Nils Berg , David Oberacker , Niklas Spielbauer , Arne Roennau , Rüdiger Dillmann

Many manipulation tasks pose a challenge since they depend on non-visual environmental information that can only be determined after sustained physical interaction has already begun. This is particularly relevant for effort-sensitive,…

Robotics · Computer Science 2025-03-11 Jacques Cloete , Wolfgang Merkt , Ioannis Havoutis

Behavior Trees (BT) are becoming increasingly popular in the robotics community. The BT tool is well suited for decision-making applications allowing a robot to perform complex behavior while being explainable to humans as well. Verifying…

Robotics · Computer Science 2022-09-29 Matteo Tadiello , Elena Troubitsyna

Behavior Trees (BTs) got the robotics society attention not least thanks to their modularity and reusability. The subtrees of BTs could be treated as separate behaviors and therefore reused. We address the following research question: do we…

Robotics · Computer Science 2020-02-11 Evgenii Safronov

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design…

Robotics · Computer Science 2022-06-29 Michele Colledanchise , Lorenzo Natale

Coordinating multi-articulated bodies to generate purposeful movement is a formidable computational challenge. Yet the human motor system performs this task robustly in dynamic, uncertain environments, despite noisy and delayed feedback,…

Neurons and Cognition · Quantitative Biology 2026-02-24 Alessandro Salatiello

Industrial robots can solve very complex tasks in controlled environments, but modern applications require robots able to operate in unpredictable surroundings as well. An increasingly popular reactive policy architecture in robotics is…

Robotics · Computer Science 2021-03-17 Jonathan Styrud , Matteo Iovino , Mikael Norrlöf , Mårten Björkman , Christian Smith

In modern industrial collaborative robotic applications, it is desirable to create robot programs automatically, intuitively, and time-efficiently. Moreover, robots need to be controlled by reactive policies to face the unpredictability of…

Robotics · Computer Science 2023-03-21 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith
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