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With the rapid advancement in video generation, people can conveniently use video generation models to create videos tailored to their specific desires. As a result, there are also growing concerns about the potential misuse of video…

Cryptography and Security · Computer Science 2025-07-08 Yan Pang , Baicheng Chen , Yang Zhang , Tianhao Wang

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content. To investigate, we ran a mixed-method survey on the games…

Human-Computer Interaction · Computer Science 2026-02-17 Mahsa Bazzaz , Seth Cooper

Based on the Just-Noticeable-Difference (JND) criterion, a subjective video quality assessment (VQA) dataset, called the VideoSet, was constructed recently. In this work, we propose a JND-based VQA model using a probabilistic framework to…

Multimedia · Computer Science 2018-07-04 Haiqiang Wang , Xinfeng Zhang , Chao Yang , C. -C. Jay Kuo

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Generative AI (GenAI) tools enhance social media video creation by streamlining tasks such as scriptwriting, visual and audio generation, and editing. These tools enable the creation of new content, including text, images, audio, and video,…

Human-Computer Interaction · Computer Science 2025-03-06 Torin Anderson , Shuo Niu

With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for…

Understanding web instructional videos is an essential branch of video understanding in two aspects. First, most existing video methods focus on short-term actions for a-few-second-long video clips; these methods are not directly applicable…

Computer Vision and Pattern Recognition · Computer Science 2018-12-07 Shaojie Wang , Wentian Zhao , Ziyi Kou , Chenliang Xu

To provide users with more realistic visual experiences, videos are developing in the trends of Ultra High Definition (UHD), High Frame Rate (HFR), High Dynamic Range (HDR), Wide Color Gammut (WCG) and high clarity. However, the data amount…

Multimedia · Computer Science 2022-11-17 Yun Zhang , Linwei Zhu , Gangyi Jiang , Sam Kwong , C. -C. Jay Kuo

With neural video codecs (NVCs) emerging as promising alternatives for traditional compression methods, it is increasingly important to determine whether existing quality metrics remain valid for evaluating their performance. However, few…

Image and Video Processing · Electrical Eng. & Systems 2026-05-19 Benjamin Herb , Rakesh Rao Ramachandra Rao , Steve Göring , Alexander Raake

360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…

Multimedia · Computer Science 2022-08-09 Yili Jin , Junhua Liu , Fangxin Wang , Shuguang Cui

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention -…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Minghui Lin , Xiang Wang , Yishan Wang , Shu Wang , Fengqi Dai , Pengxiang Ding , Cunxiang Wang , Zhengrong Zuo , Nong Sang , Siteng Huang , Donglin Wang

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Zhuangzi Li , Jian Jin , Shilv Cai , Weisi Lin

Evaluating the quality of videos generated from text-to-video (T2V) models is important if they are to produce plausible outputs that convince a viewer of their authenticity. We examine some of the metrics used in this area and highlight…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Iya Chivileva , Philip Lynch , Tomas E. Ward , Alan F. Smeaton

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

Software Engineering · Computer Science 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

The emerging video LMMs (Large Multimodal Models) have achieved significant improvements on generic video understanding in the form of VQA (Visual Question Answering), where the raw videos are captured by cameras. However, a large portion…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Lu Xu , Sijie Zhu , Chunyuan Li , Chia-Wen Kuo , Fan Chen , Xinyao Wang , Guang Chen , Dawei Du , Ye Yuan , Longyin Wen

The fundamental conflict between the enormous space of adaptive streaming videos and the limited capacity for subjective experiment casts significant challenges to objective Quality-of-Experience (QoE) prediction. Existing objective QoE…

Multimedia · Computer Science 2019-11-20 Zhengfang Duanmu , Wentao Liu , Diqi Chen , Zhuoran Li , Zhou Wang , Yizhou Wang , Wen Gao

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Jiaqi Li , Junshu Tang , Zhiyong Xu , Longhuang Wu , Yuan Zhou , Shuai Shao , Tianbao Yu , Zhiguo Cao , Qinglin Lu

We propose a novel video understanding task by fusing knowledge-based and video question answering. First, we introduce KnowIT VQA, a video dataset with 24,282 human-generated question-answer pairs about a popular sitcom. The dataset…

Computer Vision and Pattern Recognition · Computer Science 2019-12-25 Noa Garcia , Mayu Otani , Chenhui Chu , Yuta Nakashima

Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Huiyu Duan , Guangtao Zhai , Xiongkuo Min , Yucheng Zhu , Yi Fang , Xiaokang Yang