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We here focus on the problem of predicting the popularity trend of user generated content (UGC) as early as possible. Taking YouTube videos as case study, we propose a novel two-step learning approach that: (1) extracts popularity trends…

Social and Information Networks · Computer Science 2016-02-16 Flavio Figueiredo , Jussara M. Almeida , Marcos André Gonçalves , Fabrício Benevenuto

The rapid proliferation of Artificial Intelligence-Generated Content (AIGC) is fundamentally restructuring online content ecologies, necessitating a rigorous examination of its behavioral and distributional implications. Leveraging a…

Artificial Intelligence · Computer Science 2026-05-14 Tianhao Shi , Yang Zhang , Xiaoyan Zhao , Fengbin Zhu , Chenyi Lei , Han Li , Wenwu Ou , Tian Yang , Yang Song , Yongdong Zhang , Fuli Feng

Writing and maintaining UI tests for mobile apps is a time-consuming and tedious task. While decades of research have produced automated approaches for UI test generation, these approaches typically focus on testing for crashes or…

Software Engineering · Computer Science 2022-11-03 Yixue Zhao , Saghar Talebipour , Kesina Baral , Hyojae Park , Leon Yee , Safwat Ali Khan , Yuriy Brun , Nenad Medvidovic , Kevin Moran

Video content is rich in semantics and has the ability to evoke various emotions in viewers. In recent years, with the rapid development of affective computing and the explosive growth of visual data, affective video content analysis (AVCA)…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Junxiao Xue , Jie Wang , Xuecheng Wu , Qian Zhang

In this paper, in order to get a better understanding of the human visual preferences for AIGIs, a large-scale IQA database for AIGC is established, which is named as AIGCIQA2023. We first generate over 2000 images based on 6…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Jiarui Wang , Huiyu Duan , Jing Liu , Shi Chen , Xiongkuo Min , Guangtao Zhai

Existing affective understanding studies have mainly focused on recognizing emotions from images, audio signals, or pre-cliped video clips, where the affective evidence is already given. This passive and clip-centered setting does not fully…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Zhen Zhang , Yuhang Yang , Yunxiang Jiang , Yuhuan Lu , Haifeng Lu , Zheng Lian , Runhao Zeng , Xiping Hu

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Kun Gai , Hao Chen , Xihui Liu

The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Yuhang Yang , Ke Fan , Shangkun Sun , Hongxiang Li , Ailing Zeng , FeiLin Han , Wei Zhai , Wei Liu , Yang Cao , Zheng-Jun Zha

External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in…

Human-Computer Interaction · Computer Science 2024-05-01 Steph Buongiorno , Corey Clark

Assessing the visual quality of video game graphics presents unique challenges due to the absence of reference images and the distinct types of distortions, such as aliasing, texture blur, and geometry level of detail (LOD) issues, which…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Kai Zhu , Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

Information Retrieval · Computer Science 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

Gaming video streaming services have grown tremendously in the past few years, with higher resolutions, higher frame rates and HDR gaming videos getting increasingly adopted among the gaming community. Since gaming content as such is…

Multimedia · Computer Science 2021-03-04 Nabajeet Barman , Maria G Martini

We introduce HDRSDR-VQA, a large-scale video quality assessment dataset designed to facilitate comparative analysis between High Dynamic Range (HDR) and Standard Dynamic Range (SDR) content under realistic viewing conditions. The dataset…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Bowen Chen , Cheng-han Lee , Yixu Chen , Zaixi Shang , Hai Wei , Alan C. Bovik

Video Question Answering (VideoQA) has made significant strides by leveraging multimodal learning to align visual and textual modalities. However, current benchmarks overwhelmingly focus on questions answerable through explicit visual…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Sirnam Swetha , Rohit Gupta , Parth Parag Kulkarni , David G Shatwell , Jeffrey A Chan Santiago , Nyle Siddiqui , Joseph Fioresi , Mubarak Shah

To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The dataset consists of high-quality 360 video clips in…

Multimedia · Computer Science 2022-05-18 Randy F Fela , Andréas Pastor , Patrick Le Callet , Nick Zacharov , Toinon Vigier , Søren Forchhammer

Over the years, performance evaluation has become essential in computer vision, enabling tangible progress in many sub-fields. While talking-head video generation has become an emerging research topic, existing evaluations on this topic…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Lele Chen , Guofeng Cui , Ziyi Kou , Haitian Zheng , Chenliang Xu

With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector's sustained growth. Recent advancements in Vision-Language Models (VLMs) offer…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Mohammad Reza Taesiri , Abhijay Ghildyal , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

Video generation aims to produce temporally coherent sequences of visual frames, representing a pivotal advancement in Artificial Intelligence Generated Content (AIGC). Compared to static image generation, video generation poses unique…

Computer Vision and Pattern Recognition · Computer Science 2026-02-19 Zhiyu Yin , Kehai Chen , Xuefeng Bai , Ruili Jiang , Juntao Li , Hongdong Li , Jin Liu , Yang Xiang , Jun Yu , Min Zhang

This paper presents a review for the NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement. The challenge comprises two tracks: (i) Efficient Video Quality Assessment (KVQ), and (ii) Diffusion-based Image…

Image and Video Processing · Electrical Eng. & Systems 2025-04-18 Xin Li , Kun Yuan , Bingchen Li , Fengbin Guan , Yizhen Shao , Zihao Yu , Xijun Wang , Yiting Lu , Wei Luo , Suhang Yao , Ming Sun , Chao Zhou , Zhibo Chen , Radu Timofte , Yabin Zhang , Ao-Xiang Zhang , Tianwu Zhi , Jianzhao Liu , Yang Li , Jingwen Xu , Yiting Liao , Yushen Zuo , Mingyang Wu , Renjie Li , Shengyun Zhong , Zhengzhong Tu , Yufan Liu , Xiangguang Chen , Zuowei Cao , Minhao Tang , Shan Liu , Kexin Zhang , Jingfen Xie , Yan Wang , Kai Chen , Shijie Zhao , Yunchen Zhang , Xiangkai Xu , Hong Gao , Ji Shi , Yiming Bao , Xiugang Dong , Xiangsheng Zhou , Yaofeng Tu , Ying Liang , Yiwen Wang , Xinning Chai , Yuxuan Zhang , Zhengxue Cheng , Yingsheng Qin , Yucai Yang , Rong Xie , Li Song , Wei Sun , Kang Fu , Linhan Cao , Dandan Zhu , Kaiwei Zhang , Yucheng Zhu , Zicheng Zhang , Menghan Hu , Xiongkuo Min , Guangtao Zhai , Zhi Jin , Jiawei Wu , Wei Wang , Wenjian Zhang , Yuhai Lan , Gaoxiong Yi , Hengyuan Na , Wang Luo , Di Wu , MingYin Bai , Jiawang Du , Zilong Lu , Zhenyu Jiang , Hui Zeng , Ziguan Cui , Zongliang Gan , Guijin Tang , Xinglin Xie , Kehuan Song , Xiaoqiang Lu , Licheng Jiao , Fang Liu , Xu Liu , Puhua Chen , Ha Thu Nguyen , Katrien De Moor , Seyed Ali Amirshahi , Mohamed-Chaker Larabi , Qi Tang , Linfeng He , Zhiyong Gao , Zixuan Gao , Guohua Zhang , Zhiye Huang , Yi Deng , Qingmiao Jiang , Lu Chen , Yi Yang , Xi Liao , Nourine Mohammed Nadir , Yuxuan Jiang , Qiang Zhu , Siyue Teng , Fan Zhang , Shuyuan Zhu , Bing Zeng , David Bull , Meiqin Liu , Chao Yao , Yao Zhao

The advent of next-generation video generation models like \textit{Sora} poses challenges for AI-generated content (AIGC) video quality assessment (VQA). These models substantially mitigate flickering artifacts prevalent in prior models,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Shangkun Sun , Xiaoyu Liang , Bowen Qu , Wei Gao
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