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Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Computer graphics images (CGIs) are artificially generated by means of computer programs and are widely perceived under various scenarios, such as games, streaming media, etc. In practice, the quality of CGIs consistently suffers from poor…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Zicheng Zhang , Wei Sun , Yingjie Zhou , Jun Jia , Zhichao Zhang , Jing Liu , Xiongkuo Min , Guangtao Zhai

In this work, we present a simple yet effective unified model for perceptual quality assessment of image and video. In contrast to existing models which usually consist of complex network architecture, or rely on the concatenation of…

Image and Video Processing · Electrical Eng. & Systems 2021-11-16 Shaoguo Wen , Junle Wang

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

With the rapid development of multimedia processing and deep learning technologies, especially in the field of video understanding, video quality assessment (VQA) has achieved significant progress. Although researchers have moved from…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Jiebin Yan , Lei Wu , Yuming Fang , Xuelin Liu , Xue Xia , Weide Liu

Recent years have witnessed an exponential increase in the demand for face video compression, and the success of artificial intelligence has expanded the boundaries beyond traditional hybrid video coding. Generative coding approaches have…

Image and Video Processing · Electrical Eng. & Systems 2023-10-31 Yixuan Li , Bolin Chen , Baoliang Chen , Meng Wang , Shiqi Wang , Weisi Lin

High-quality benchmarks are crucial for driving progress in machine learning research. However, despite the growing interest in video generation, there is no comprehensive dataset to evaluate human generation. Humans can perform a wide…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Emanuele Bugliarello , Anurag Arnab , Roni Paiss , Pieter-Jan Kindermans , Cordelia Schmid

The rapid advancement of Artificial Intelligence Generated Content (AIGC) technology has propelled audio-driven talking head generation, gaining considerable research attention for practical applications. However, performance evaluation…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Weixia Zhang , Chengguang Zhu , Jingnan Gao , Yichao Yan , Guangtao Zhai , Xiaokang Yang

Demand for streaming services, including satellite, continues to exhibit unprecedented growth. Internet Service Providers find themselves at the crossroads of technological advancements and rising customer expectations. To stay relevant and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Bowen Chen , Zaixi Shang , Jae Won Chung , David Lerner , Werner Robitza , Rakesh Rao Ramachandra Rao , Alexander Raake , Alan C. Bovik

The recent advancements in Text-to-Video Artificial Intelligence Generated Content (AIGC) have been remarkable. Compared with traditional videos, the assessment of AIGC videos encounters various challenges: visual inconsistency that defy…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Bowen Qu , Xiaoyu Liang , Shangkun Sun , Wei Gao

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently…

Image and Video Processing · Electrical Eng. & Systems 2024-09-13 Yingjie Zhou , Zicheng Zhang , Farong Wen , Jun Jia , Yanwei Jiang , Xiaohong Liu , Xiongkuo Min , Guangtao Zhai

The popularity of Short form videos (SFV) has grown dramatically in the past few years, and has become a phenomenal video category with billions of viewers. Meanwhile, High Dynamic Range (HDR) as an advanced feature also becomes more and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-24 Yilin Wang , Joong Gon Yim , Neil Birkbeck , Balu Adsumilli

This paper presents an overview of the VQualA 2025 Challenge on Engagement Prediction for Short Videos, held in conjunction with ICCV 2025. The challenge focuses on understanding and modeling the popularity of user-generated content (UGC)…

YouTube Kids (YTK) is one of the most popular kids' applications used by millions of kids daily. However, various studies have highlighted concerns about the videos on the platform, like the over-presence of entertaining and commercial…

Computers and Society · Computer Science 2024-02-07 Sumeet Kumar , Mallikarjuna T. , Ashiqur Khudabukhsh

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR has a higher bit depth,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Shreshth Saini , Bowen Chen , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Recent advancements in Large Video-Language Models (LVLMs) have led to promising results in multimodal video understanding. However, it remains unclear whether these models possess the cognitive capabilities required for high-level tasks,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Chenglin Li , Qianglong Chen , Zhi Li , Feng Tao , Yin Zhang

Dense video captioning involves detecting and describing events within video sequences. Traditional methods operate in an offline setting, assuming the entire video is available for analysis. In contrast, in this work we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Eduardo Blanco-Fernández , Carlos Gutiérrez-Álvarez , Nadia Nasri , Saturnino Maldonado-Bascón , Roberto J. López-Sastre

Perceptual video quality assessment (VQA) is an integral component of many streaming and video sharing platforms. Here we consider the problem of learning perceptually relevant video quality representations in a self-supervised manner.…

Image and Video Processing · Electrical Eng. & Systems 2022-06-30 Pavan C. Madhusudana , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

In the realm of media technology, digital humans have gained prominence due to rapid advancements in computer technology. However, the manual modeling and control required for the majority of digital humans pose significant obstacles to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Yingjie Zhou , Zicheng Zhang , Wei Sun , Xiaohong Liu , Xiongkuo Min , Zhihua Wang , Xiao-Ping Zhang , Guangtao Zhai

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…

Graphics · Computer Science 2025-11-17 Rim Rekik , Stefanie Wuhrer , Ludovic Hoyet , Katja Zibrek , Anne-Hélène Olivier
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