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We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…

Image and Video Processing · Electrical Eng. & Systems 2024-10-04 Yu-Chih Chen , Avinab Saha , Alexandre Chapiro , Christian Häne , Jean-Charles Bazin , Bo Qiu , Stefano Zanetti , Ioannis Katsavounidis , Alan C. Bovik

Due to the scale of social video sharing, User Generated Content (UGC) is getting more attention from academia and industry. To facilitate compression-related research on UGC, YouTube has released a large-scale dataset. The initial dataset…

Multimedia · Computer Science 2020-02-28 Joong Gon Yim , Yilin Wang , Neil Birkbeck , Balu Adsumilli

User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both…

Multimedia · Computer Science 2024-12-19 Yuyue Liu , Haihan Duan , Wei Cai

The rapid increase in user-generated-content (UGC) videos calls for the development of effective video quality assessment (VQA) algorithms. However, the objective of the UGC-VQA problem is still ambiguous and can be viewed from two…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Haoning Wu , Erli Zhang , Liang Liao , Chaofeng Chen , Jingwen Hou , Annan Wang , Wenxiu Sun , Qiong Yan , Weisi Lin

Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…

Multimedia · Computer Science 2024-02-07 Xiongkuo Min , Huiyu Duan , Wei Sun , Yucheng Zhu , Guangtao Zhai

High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…

Multimedia · Computer Science 2021-09-28 Pavan C. Madhusudana , Xiangxu Yu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Subjective video quality assessment (VQA) is the gold standard for measuring end-user experience across communication, streaming, and UGC pipelines. Beyond high-validity lab studies, crowdsourcing offers accurate, reliable, faster, and…

Image and Video Processing · Electrical Eng. & Systems 2025-09-25 Babak Naderi , Ross Cutler

In recent years, several video quality assessment (VQA) methods have been developed, achieving high performance. However, these methods were not specifically trained for enhanced videos, which limits their ability to predict video quality…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Ding-Jiun Huang , Yu-Ting Kao , Tieh-Hung Chuang , Ya-Chun Tsai , Jing-Kai Lou , Shuen-Huei Guan

Recently, Users Generated Content (UGC) videos becomes ubiquitous in our daily lives. However, due to the limitations of photographic equipments and techniques, UGC videos often contain various degradations, in which one of the most…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Yunlong Dong , Xiaohong Liu , Yixuan Gao , Xunchu Zhou , Tao Tan , Guangtao Zhai

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-10 Shaoguo Wen , Suiyi Ling , Junle Wang , Ximing Chen , Lizhi Fang , Yanqing Jing , Patrick Le Callet

The volume of User Generated Content (UGC) has increased in recent years. The challenge with this type of content is assessing its quality. So far, the state-of-the-art metrics are not exhibiting a very high correlation with perceptual…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Xinyi Wang , Angeliki Katsenou , David Bull

Over the past decade, the online video industry has greatly expanded the volume of visual data that is streamed and shared over the Internet. Moreover, because of the increasing ease of video capture, many millions of consumers create and…

Image and Video Processing · Electrical Eng. & Systems 2021-09-15 Xiangxu Yu , Neil Birkbeck , Yilin Wang , Christos G. Bampis , Balu Adsumilli , Alan C. Bovik

No-reference (NR) perceptual video quality assessment (VQA) is a complex, unsolved, and important problem to social and streaming media applications. Efficient and accurate video quality predictors are needed to monitor and guide the…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Zhenqiang Ying , Maniratnam Mandal , Deepti Ghadiyaram , Alan Bovik

In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Fei Zhao , Da Pan , Zelu Qi , Ping Shi

Blind or no-reference video quality assessment of user-generated content (UGC) has become a trending, challenging, heretofore unsolved problem. Accurate and efficient video quality predictors suitable for this content are thus in great…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Zhengzhong Tu , Xiangxu Yu , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik

Recently, with the growing popularity of mobile devices as well as video sharing platforms (e.g., YouTube, Facebook, TikTok, and Twitch), User-Generated Content (UGC) videos have become increasingly common and now account for a large…

Image and Video Processing · Electrical Eng. & Systems 2023-10-31 Ahmed Telili , Sid Ahmed Fezza , Wassim Hamidouche , Hanene F. Z. Brachemi Meftah

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

Quality assessment for User Generated Content (UGC) videos plays an important role in ensuring the viewing experience of end-users. Previous UGC video quality assessment (VQA) studies either use the image recognition model or the image…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Wei Sun , Xiongkuo Min , Wei Lu , Guangtao Zhai

Video Quality Assessment (VQA), which aims to predict the perceptual quality of a video, has attracted raising attention with the rapid development of streaming media technology, such as Facebook, TikTok, Kwai, and so on. Compared with…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Kun Yuan , Zishang Kong , Chuanchuan Zheng , Ming Sun , Xing Wen

With the rapid development of generative models, Artificial Intelligence-Generated Contents (AIGC) have exponentially increased in daily lives. Among them, Text-to-Video (T2V) generation has received widespread attention. Though many T2V…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Tengchuan Kou , Xiaohong Liu , Zicheng Zhang , Chunyi Li , Haoning Wu , Xiongkuo Min , Guangtao Zhai , Ning Liu