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The problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-25 Enric Corona , Albert Pumarola , Guillem Alenyà , Francesc Moreno-Noguer

Most pattern recognition models are developed on pre-proce\-ssed data. In computer vision, for instance, RGB images processed through image signal processing (ISP) pipelines designed to cater to human perception are the most frequent input…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Mishal Fatima , Shashank Agnihotri , Marius Bock , Kanchana Vaishnavi Gandikota , Kristof Van Laerhoven , Michael Moeller , Margret Keuper

Modern Web systems such as social media and e-commerce contain rich contents expressed in images and text. Leveraging information from multi-modalities can improve the performance of machine learning tasks such as classification and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Huidong Liu , Shaoyuan Xu , Jinmiao Fu , Yang Liu , Ning Xie , Chien-Chih Wang , Bryan Wang , Yi Sun

This paper introduces a vision-based framework for capturing and understanding human behavior in industrial assembly lines, focusing on car door manufacturing. The framework leverages advanced computer vision techniques to estimate workers'…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Konstantinos Papoutsakis , Nikolaos Bakalos , Konstantinos Fragkoulis , Athena Zacharia , Georgia Kapetadimitri , Maria Pateraki

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Boyi Li , Junming Chen , Jathushan Rajasegaran , Yossi Gandelsman , Alexei A. Efros , Jitendra Malik

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

We propose a novel scheme for human action recognition in videos, using a 3-dimensional Convolutional Neural Network (3D CNN) based classifier. Traditionally in deep learning based human activity recognition approaches, either a few random…

Computer Vision and Pattern Recognition · Computer Science 2020-02-10 S. H. Shabbeer Basha , Viswanath Pulabaigari , Snehasis Mukherjee

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Haichao Zhang , Gang Yu , Tao Chen , Guozhong Luo

We present HAHA - a novel approach for animatable human avatar generation from monocular input videos. The proposed method relies on learning the trade-off between the use of Gaussian splatting and a textured mesh for efficient and high…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 David Svitov , Pietro Morerio , Lourdes Agapito , Alessio Del Bue

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

While Multimodal Large Language Models (MLLMs) excel at single-image understanding, they exhibit significantly degraded performance in multi-image reasoning scenarios. Multi-image reasoning presents fundamental challenges including complex…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Jianghao Yin , Qingbin Li , Kun Sun , Cheng Ding , Jie Wang , Qin Chen , Jie Zhou , Nan Wang , Changqing Li , Pei Wu , Jian Xu , Zheming Yang , Liang He

Most methods for conditional video synthesis use a single modality as the condition. This comes with major limitations. For example, it is problematic for a model conditioned on an image to generate a specific motion trajectory desired by…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Ligong Han , Jian Ren , Hsin-Ying Lee , Francesco Barbieri , Kyle Olszewski , Shervin Minaee , Dimitris Metaxas , Sergey Tulyakov

The objective of action quality assessment is to score sports videos. However, most existing works focus only on video dynamic information (i.e., motion information) but ignore the specific postures that an athlete is performing in a video,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Ling-An Zeng , Fa-Ting Hong , Wei-Shi Zheng , Qi-Zhi Yu , Wei Zeng , Yao-Wei Wang , Jian-Huang Lai

In this study, we introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework to enhance shape alignment and motion guidance in curernt human generative techniques. The…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Shenhao Zhu , Junming Leo Chen , Zuozhuo Dai , Qingkun Su , Yinghui Xu , Xun Cao , Yao Yao , Hao Zhu , Siyu Zhu

Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and…

Computer Vision and Pattern Recognition · Computer Science 2022-09-29 Jiale Tao , Biao Wang , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

With the prevalence of Multimodal Large Language Models(MLLMs), autonomous driving has encountered new opportunities and challenges. In particular, multi-modal video understanding is critical to interactively analyze what will happen in the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Siran Chen , Yuxiao Luo , Yue Ma , Yu Qiao , Yali Wang

We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed architecture, which…

Graphics · Computer Science 2020-10-21 Saeed Ghorbani , Calden Wloka , Ali Etemad , Marcus A. Brubaker , Nikolaus F. Troje