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Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Yin Wang , Zhiying Leng , Haitian Liu , Frederick W. B. Li , Mu Li , Xiaohui Liang

Text-driven human motion generation is an emerging task in animation and humanoid robot design. Existing algorithms directly generate the full sequence which is computationally expensive and prone to errors as it does not pay special…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Zichen Geng , Caren Han , Zeeshan Hayder , Jian Liu , Mubarak Shah , Ajmal Mian

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

For action recognition learning, 2D CNN-based methods are efficient but may yield redundant features due to applying the same 2D convolution kernel to each frame. Recent efforts attempt to capture motion information by establishing…

Computer Vision and Pattern Recognition · Computer Science 2021-03-24 Mingyu Wu , Boyuan Jiang , Donghao Luo , Junchi Yan , Yabiao Wang , Ying Tai , Chengjie Wang , Jilin Li , Feiyue Huang , Xiaokang Yang

Recent advances in end-to-end video compression have shown promising results owing to their unified end-to-end learning optimization. However, such generalized frameworks often lack content-specific adaptation, leading to suboptimal…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Tiange Zhang , Xiandong Meng , Siwei Ma

Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Xiaoguang Chang , Teng Wang , Changyin Sun , Wenzhe Cai

We tackle the task of diverse 3D human motion prediction, that is, forecasting multiple plausible future 3D poses given a sequence of observed 3D poses. In this context, a popular approach consists of using a Conditional Variational…

Machine Learning · Computer Science 2020-12-08 Sadegh Aliakbarian , Fatemeh Sadat Saleh , Lars Petersson , Stephen Gould , Mathieu Salzmann

Doodling is a useful and common intelligent skill that people can learn and master. In this work, we propose a two-stage learning framework to teach a machine to doodle in a simulated painting environment via Stroke Demonstration and deep…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Tao Zhou , Chen Fang , Zhaowen Wang , Jimei Yang , Byungmoon Kim , Zhili Chen , Jonathan Brandt , Demetri Terzopoulos

Sequential visual task usually requires to pay attention to its current interested object conditional on its previous observations. Different from popular soft attention mechanism, we propose a new attention framework by introducing a novel…

Computer Vision and Pattern Recognition · Computer Science 2020-04-02 Jun He , Quan-Jie Cao , Lei Zhang

Recent advances in video diffusion models have significantly improved character animation techniques. However, current approaches rely on basic structural conditions such as DWPose or SMPL-X to animate character images, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Muyao Niu , Mingdeng Cao , Yifan Zhan , Qingtian Zhu , Mingze Ma , Jiancheng Zhao , Yanhong Zeng , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Generalist Vision-Language-Action models are currently hindered by the scarcity of robotic data compared to the abundance of human video demonstrations. Existing Latent Action Models attempt to leverage video data but often suffer from…

Robotics · Computer Science 2026-01-08 Chubin Zhang , Jianan Wang , Zifeng Gao , Yue Su , Tianru Dai , Cai Zhou , Jiwen Lu , Yansong Tang

Automatically generating natural, diverse and rhythmic human dance movements driven by music is vital for virtual reality and film industries. However, generating dance that naturally follows music remains a challenge, as existing methods…

Multimedia · Computer Science 2025-07-21 Congyi Fan , Jian Guan , Xuanjia Zhao , Dongli Xu , Youtian Lin , Tong Ye , Pengming Feng , Haiwei Pan

Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Yiming Zuo , Weichao Qiu , Lingxi Xie , Fangwei Zhong , Yizhou Wang , Alan L. Yuille

Deep video action recognition models have been highly successful in recent years but require large quantities of manually annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 César Roberto de Souza , Adrien Gaidon , Yohann Cabon , Naila Murray , Antonio Manuel López

Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Fatemeh Zargarbashi , Dhruv Agrawal , Jakob Buhmann , Martin Guay , Stelian Coros , Robert W. Sumner

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…

Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yikang Ding , Jiwen Liu , Wenyuan Zhang , Zekun Wang , Wentao Hu , Liyuan Cui , Mingming Lao , Yingchao Shao , Hui Liu , Xiaohan Li , Ming Chen , Xiaoqiang Liu , Yu-Shen Liu , Pengfei Wan

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Jian Wang , Riza Alp Guler , Chuan Guo , Gerard Pons-Moll , Bing Zhou

We present a generative model that learns to synthesize human motion from limited training sequences. Our framework provides conditional generation and blending across multiple temporal resolutions. The model adeptly captures human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 David Eduardo Moreno-Villamarín , Anna Hilsmann , Peter Eisert

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao
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