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Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Jianrong Zhang , Yangsong Zhang , Xiaodong Cun , Shaoli Huang , Yong Zhang , Hongwei Zhao , Hongtao Lu , Xi Shen

This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to…

Graphics · Computer Science 2023-02-14 Jessica K. Hodgins , Wayne L. Wooten , David C. Brogan , James F. O'Brien

Recent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed, they are designed for photogrammetry of static scenes and do not…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Muhammed Kocabas , Jen-Hao Rick Chang , James Gabriel , Oncel Tuzel , Anurag Ranjan

Computer-using agents (CUAs) must plan task workflows across diverse and evolving applications, yet progress is limited by the lack of large-scale, high-quality training data. Existing datasets are narrow, static, and costly to annotate,…

Artificial Intelligence · Computer Science 2026-03-17 Chan Hee Song , Yiwen Song , Palash Goyal , Yu Su , Oriana Riva , Hamid Palangi , Tomas Pfister

We propose a method for human action recognition, one that can localize the spatiotemporal regions that `define' the actions. This is a challenging task due to the subtlety of human actions in video and the co-occurrence of contextual…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Yang Wang , Vinh Tran , Gedas Bertasius , Lorenzo Torresani , Minh Hoai

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow…

Graphics · Computer Science 2025-08-27 Eleni Tselepi , Spyridon Thermos , Gerasimos Potamianos

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Masato Soga , Ryuki Takebayashi

Customized video generation aims to generate high-quality videos guided by text prompts and subject's reference images. However, since it is only trained on static images, the fine-tuning process of subject learning disrupts abilities of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Tao Wu , Yong Zhang , Xintao Wang , Xianpan Zhou , Guangcong Zheng , Zhongang Qi , Ying Shan , Xi Li

Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Kfir Aberman , Rundi Wu , Dani Lischinski , Baoquan Chen , Daniel Cohen-Or

Learning to perform manipulation tasks from human videos is a promising approach for teaching robots. However, many manipulation tasks require changing control parameters during task execution, such as force, which visual data alone cannot…

Robotics · Computer Science 2025-04-21 Chen Wang , Fei Xia , Wenhao Yu , Tingnan Zhang , Ruohan Zhang , C. Karen Liu , Li Fei-Fei , Jie Tan , Jacky Liang

Attention mechanisms underpin modern deep learning, while the quadratic time and space complexity limit scalability for long sequences. To address this, Quantum Annealing Multi-Head Attention (QAMA) is proposed, a novel drop-in operator…

Quantum Physics · Physics 2025-10-14 Peng Du , Jinjing Shi , Wenxuan Wang , Yin Ma , Kai Wen , Xuelong Li

Vision-based 3D human motion capture from videos remains a challenge in computer vision. Traditional 3D pose estimation approaches often ignore the temporal consistency between frames, causing implausible and jittery motion. The emerging…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Cuong Le , Pavlo Melnyk , Urs Waldmann , Mårten Wadenbäck , Bastian Wandt

Motion forecasting represents a critical challenge in autonomous driving systems, requiring accurate prediction of surrounding agents' future trajectories. While existing approaches predict future motion states with the extracted scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Xiaodong Mei , Sheng Wang , Jie Cheng , Yingbing Chen , Dan Xu

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Wentao Zhu , Xiaoxuan Ma , Dongwoo Ro , Hai Ci , Jinlu Zhang , Jiaxin Shi , Feng Gao , Qi Tian , Yizhou Wang

Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Jae Shin Yoon , Duygu Ceylan , Tuanfeng Y. Wang , Jingwan Lu , Jimei Yang , Zhixin Shu , Hyun Soo Park

In contrast to humans and animals who naturally execute seamless motions, learning and smoothly executing sequences of actions remains a challenge in robotics. This paper introduces a novel skill-agnostic framework that learns to sequence…

Robotics · Computer Science 2022-06-02 Noémie Jaquier , You Zhou , Julia Starke , Tamim Asfour

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate…

Computer Vision and Pattern Recognition · Computer Science 2017-12-07 Mengyao Zhai , Jiacheng Chen , Ruizhi Deng , Lei Chen , Ligeng Zhu , Greg Mori