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The interplay between the image and comment on a social media post is one of high importance for understanding its overall message. Recent strides in multimodal embedding models, namely CLIP, have provided an avenue forward in relating…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 William Theisen , Walter Scheirer

Besides image classification, Contrastive Language-Image Pre-training (CLIP) has accomplished extraordinary success for a wide range of vision tasks, including object-level and 3D space understanding. However, it's still challenging to…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Renrui Zhang , Ziyao Zeng , Ziyu Guo , Yafeng Li

We present CLIP2Video network to transfer the image-language pre-training model to video-text retrieval in an end-to-end manner. Leading approaches in the domain of video-and-language learning try to distill the spatio-temporal video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Han Fang , Pengfei Xiong , Luhui Xu , Yu Chen

Pretrained vision-language models, such as CLIP, show promising zero-shot performance across a wide variety of datasets. For closed-set classification tasks, however, there is an inherent limitation: CLIP image encoders are typically…

Computer Vision and Pattern Recognition · Computer Science 2023-09-14 Piyapat Saranrittichai , Mauricio Munoz , Volker Fischer , Chaithanya Kumar Mummadi

Large-scale vision-language pre-training has achieved promising results on downstream tasks. Existing methods highly rely on the assumption that the image-text pairs crawled from the Internet are in perfect one-to-one correspondence.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 Yuting Gao , Jinfeng Liu , Zihan Xu , Jun Zhang , Ke Li , Rongrong Ji , Chunhua Shen

Audio-visual zero-shot learning methods commonly build on features extracted from pre-trained models, e.g. video or audio classification models. However, existing benchmarks predate the popularization of large multi-modal models, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 David Kurzendörfer , Otniel-Bogdan Mercea , A. Sophia Koepke , Zeynep Akata

Foundational game-image encoders often overfit to game-specific visual styles, undermining performance on downstream tasks when applied to new games. We present a method that combines contrastive learning and domain-adversarial training to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Dylan Kline

Situation recognition refers to the ability of an agent to identify and understand various situations or contexts based on available information and sensory inputs. It involves the cognitive process of interpreting data from the environment…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Dhruv Verma , Debaditya Roy , Basura Fernando

Graphically-rich applications such as games are ubiquitous with attractive visual effects of Graphical User Interface (GUI) that offers a bridge between software applications and end-users. However, various types of graphical glitches may…

Software Engineering · Computer Science 2021-09-24 Ke Chen , Yufei Li , Yingfeng Chen , Changjie Fan , Zhipeng Hu , Wei Yang

CLIP (Contrastive Language-Image Pre-Training) has shown remarkable zero-shot transfer capabilities in cross-modal correlation tasks such as visual classification and image retrieval. However, its performance in cross-modal generation tasks…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Junyang Wang , Yi Zhang , Ming Yan , Ji Zhang , Jitao Sang

Large-scale multi-modal training with image-text pairs imparts strong generalization to CLIP model. Since training on a similar scale for videos is infeasible, recent approaches focus on the effective transfer of image-based CLIP to the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Hanoona Rasheed , Muhammad Uzair Khattak , Muhammad Maaz , Salman Khan , Fahad Shahbaz Khan

Until recently, the general corpus of CLIP-type fundamental models has widely explored either the retrieval of short descriptions or the classification of objects in the scene as SINGLE-object image classification task. The same holds for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Advik Sinha , Saurabh Atreya , Aashutosh A , Sk Aziz Ali , Abhijit Das

Contrastive Language-Image Pretraining (CLIP) is a popular foundation model, supporting from zero-shot classification, retrieval to encoders for multimodal large language models (MLLMs). Although CLIP is successfully trained on…

Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws,…

Software Engineering · Computer Science 2026-01-12 Carlos Pinto Gomez , Fabio Petrillo

Large-scale pre-trained multi-modal models (e.g., CLIP) demonstrate strong zero-shot transfer capability in many discriminative tasks. Their adaptation to zero-shot image-conditioned text generation tasks has drawn increasing interest.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Wei Li , Linchao Zhu , Longyin Wen , Yi Yang

Treating texts as images, combining prompts with textual labels for prompt tuning, and leveraging the alignment properties of CLIP have been successfully applied in zero-shot multi-label image recognition. Nonetheless, relying solely on…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Haonan Xu , Dian Chao , Xiangyu Wu , Zhonghua Wan , Yang Yang

Recently, CLIP has been applied to pixel-level zero-shot learning tasks via a two-stage scheme. The general idea is to first generate class-agnostic region proposals and then feed the cropped proposal regions to CLIP to utilize its…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Ziqin Zhou , Bowen Zhang , Yinjie Lei , Lingqiao Liu , Yifan Liu

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

In this paper, we leverage CLIP for zero-shot sketch based image retrieval (ZS-SBIR). We are largely inspired by recent advances on foundation models and the unparalleled generalisation ability they seem to offer, but for the first time…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Aneeshan Sain , Ayan Kumar Bhunia , Pinaki Nath Chowdhury , Subhadeep Koley , Tao Xiang , Yi-Zhe Song

We introduce an audiovisual method for long-range text-to-video retrieval. Unlike previous approaches designed for short video retrieval (e.g., 5-15 seconds in duration), our approach aims to retrieve minute-long videos that capture complex…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Yan-Bo Lin , Jie Lei , Mohit Bansal , Gedas Bertasius