Related papers: CLIP meets GamePhysics: Towards bug identification…
The interplay between the image and comment on a social media post is one of high importance for understanding its overall message. Recent strides in multimodal embedding models, namely CLIP, have provided an avenue forward in relating…
Besides image classification, Contrastive Language-Image Pre-training (CLIP) has accomplished extraordinary success for a wide range of vision tasks, including object-level and 3D space understanding. However, it's still challenging to…
We present CLIP2Video network to transfer the image-language pre-training model to video-text retrieval in an end-to-end manner. Leading approaches in the domain of video-and-language learning try to distill the spatio-temporal video…
Pretrained vision-language models, such as CLIP, show promising zero-shot performance across a wide variety of datasets. For closed-set classification tasks, however, there is an inherent limitation: CLIP image encoders are typically…
Large-scale vision-language pre-training has achieved promising results on downstream tasks. Existing methods highly rely on the assumption that the image-text pairs crawled from the Internet are in perfect one-to-one correspondence.…
Audio-visual zero-shot learning methods commonly build on features extracted from pre-trained models, e.g. video or audio classification models. However, existing benchmarks predate the popularization of large multi-modal models, such as…
Foundational game-image encoders often overfit to game-specific visual styles, undermining performance on downstream tasks when applied to new games. We present a method that combines contrastive learning and domain-adversarial training to…
Situation recognition refers to the ability of an agent to identify and understand various situations or contexts based on available information and sensory inputs. It involves the cognitive process of interpreting data from the environment…
Graphically-rich applications such as games are ubiquitous with attractive visual effects of Graphical User Interface (GUI) that offers a bridge between software applications and end-users. However, various types of graphical glitches may…
CLIP (Contrastive Language-Image Pre-Training) has shown remarkable zero-shot transfer capabilities in cross-modal correlation tasks such as visual classification and image retrieval. However, its performance in cross-modal generation tasks…
Large-scale multi-modal training with image-text pairs imparts strong generalization to CLIP model. Since training on a similar scale for videos is infeasible, recent approaches focus on the effective transfer of image-based CLIP to the…
Until recently, the general corpus of CLIP-type fundamental models has widely explored either the retrieval of short descriptions or the classification of objects in the scene as SINGLE-object image classification task. The same holds for…
Contrastive Language-Image Pretraining (CLIP) is a popular foundation model, supporting from zero-shot classification, retrieval to encoders for multimodal large language models (MLLMs). Although CLIP is successfully trained on…
Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws,…
Large-scale pre-trained multi-modal models (e.g., CLIP) demonstrate strong zero-shot transfer capability in many discriminative tasks. Their adaptation to zero-shot image-conditioned text generation tasks has drawn increasing interest.…
Treating texts as images, combining prompts with textual labels for prompt tuning, and leveraging the alignment properties of CLIP have been successfully applied in zero-shot multi-label image recognition. Nonetheless, relying solely on…
Recently, CLIP has been applied to pixel-level zero-shot learning tasks via a two-stage scheme. The general idea is to first generate class-agnostic region proposals and then feed the cropped proposal regions to CLIP to utilize its…
Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…
In this paper, we leverage CLIP for zero-shot sketch based image retrieval (ZS-SBIR). We are largely inspired by recent advances on foundation models and the unparalleled generalisation ability they seem to offer, but for the first time…
We introduce an audiovisual method for long-range text-to-video retrieval. Unlike previous approaches designed for short video retrieval (e.g., 5-15 seconds in duration), our approach aims to retrieve minute-long videos that capture complex…