Related papers: CLIP meets GamePhysics: Towards bug identification…
Bug reports play a critical role in software maintenance by helping users convey encountered issues to developers. Recently, GUI screen capture videos have gained popularity as a bug reporting artifact due to their ease of use and ability…
Screen recordings of mobile apps are a popular and readily available way for users to share how they interact with apps, such as in online tutorial videos, user reviews, or as attachments in bug reports. Unfortunately, both people and…
Video understanding has shown remarkable improvements in recent years, largely dependent on the availability of large scaled labeled datasets. Recent advancements in visual-language models, especially based on contrastive pretraining, have…
CLIP models learn transferable multi-modal features via image-text contrastive learning on internet-scale data. They are widely used in zero-shot classification, multi-modal retrieval, text-to-image diffusion, and as image encoders in large…
Zero-shot action recognition is challenging due to the semantic gap between seen and unseen classes. We present a novel framework that enhances CLIP with disentangled embeddings and semantic-guided interaction. A Motion Separation Module…
When creating 3D content, highly specialized skills are generally needed to design and generate models of objects and other assets by hand. We address this problem through high-quality 3D asset retrieval from multi-modal inputs, including…
Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…
Contrastive language-image pre-training (CLIP) has demonstrated remarkable zero-shot classification ability, namely image classification using novel text labels. Existing works have attempted to enhance CLIP by fine-tuning on downstream…
Large pre-trained vision-language models such as CLIP provide compact and general-purpose representations of text and images that are demonstrably effective across multiple downstream zero-shot prediction tasks. However, owing to the nature…
Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under…
Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…
Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game…
Vision-Language Models like CLIP create aligned embedding spaces for text and images, making it possible for anyone to build a visual classifier by simply naming the classes they want to distinguish. However, a model that works well in one…
Block-based programming environments such as Scratch are increasingly popular in programming education, in particular for young learners. While the use of blocks helps prevent syntax errors, semantic bugs remain common and difficult to…
The application of zero-shot learning in computer vision has been revolutionized by the use of image-text matching models. The most notable example, CLIP, has been widely used for both zero-shot classification and guiding generative models…
The excellent generative capabilities of text-to-image diffusion models suggest they learn informative representations of image-text data. However, what knowledge their representations capture is not fully understood, and they have not been…
Contrastive Language-Image Pre-training (CLIP) is an approach that has advanced research and applications in computer vision, fueling modern recognition systems and generative models. We believe that the main ingredient to the success of…
Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…
Open-ended video game glitch detection aims to identify glitches in gameplay videos, describe them in natural language, and localize when they occur. Unlike conventional game glitch understanding tasks which have largely been framed as…
Image-text contrastive learning models such as CLIP have demonstrated strong task transfer ability. The high generality and usability of these visual models is achieved via a web-scale data collection process to ensure broad concept…