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Bug reports play a critical role in software maintenance by helping users convey encountered issues to developers. Recently, GUI screen capture videos have gained popularity as a bug reporting artifact due to their ease of use and ability…

Software Engineering · Computer Science 2026-04-23 Sidong Feng , Dingbang Wang , Nikola Tomic , Tingting Yu , Aldeida Aleti , Chunyang Chen

Screen recordings of mobile apps are a popular and readily available way for users to share how they interact with apps, such as in online tutorial videos, user reviews, or as attachments in bug reports. Unfortunately, both people and…

Human-Computer Interaction · Computer Science 2022-07-12 Jieshan Chen , Amanda Swearngin , Jason Wu , Titus Barik , Jeffrey Nichols , Xiaoyi Zhang

Video understanding has shown remarkable improvements in recent years, largely dependent on the availability of large scaled labeled datasets. Recent advancements in visual-language models, especially based on contrastive pretraining, have…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Shreyank N Gowda , Boyan Gao , Xiao Gu , Xiaobo Jin

CLIP models learn transferable multi-modal features via image-text contrastive learning on internet-scale data. They are widely used in zero-shot classification, multi-modal retrieval, text-to-image diffusion, and as image encoders in large…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Marc-Antoine Lavoie , Anas Mahmoud , Aldo Zaimi , Arsene Fansi Tchango , Steven L. Waslander

Zero-shot action recognition is challenging due to the semantic gap between seen and unseen classes. We present a novel framework that enhances CLIP with disentangled embeddings and semantic-guided interaction. A Motion Separation Module…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yiming Wang , Frederick W. B. Li , Jingyun Wang

When creating 3D content, highly specialized skills are generally needed to design and generate models of objects and other assets by hand. We address this problem through high-quality 3D asset retrieval from multi-modal inputs, including…

Computer Vision and Pattern Recognition · Computer Science 2022-09-05 Kristofer Schlachter , Benjamin Ahlbrand , Zhu Wang , Valerio Ortenzi , Ken Perlin

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Contrastive language-image pre-training (CLIP) has demonstrated remarkable zero-shot classification ability, namely image classification using novel text labels. Existing works have attempted to enhance CLIP by fine-tuning on downstream…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Seongha Eom , Namgyu Ho , Jaehoon Oh , Se-Young Yun

Large pre-trained vision-language models such as CLIP provide compact and general-purpose representations of text and images that are demonstrably effective across multiple downstream zero-shot prediction tasks. However, owing to the nature…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Sepehr Dehdashtian , Lan Wang , Vishnu Naresh Boddeti

Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Prerana Kumar , Martin A. Giese

Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…

Software Engineering · Computer Science 2022-02-28 Benedict Wilkins , Kostas Stathis

Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Guangting Wang , Yizhou Zhou , Chong Luo , Wenxuan Xie , Wenjun Zeng , Zhiwei Xiong

Vision-Language Models like CLIP create aligned embedding spaces for text and images, making it possible for anyone to build a visual classifier by simply naming the classes they want to distinguish. However, a model that works well in one…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Kevin Robbins , Xiaotong Liu , Yu Wu , Le Sun , Grady McPeak , Abby Stylianou , Robert Pless

Block-based programming environments such as Scratch are increasingly popular in programming education, in particular for young learners. While the use of blocks helps prevent syntax errors, semantic bugs remain common and difficult to…

Software Engineering · Computer Science 2025-09-16 Yuan Si , Daming Li , Hanyuan Shi , Jialu Zhang

The application of zero-shot learning in computer vision has been revolutionized by the use of image-text matching models. The most notable example, CLIP, has been widely used for both zero-shot classification and guiding generative models…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Roni Paiss , Hila Chefer , Lior Wolf

The excellent generative capabilities of text-to-image diffusion models suggest they learn informative representations of image-text data. However, what knowledge their representations capture is not fully understood, and they have not been…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Kevin Clark , Priyank Jaini

Contrastive Language-Image Pre-training (CLIP) is an approach that has advanced research and applications in computer vision, fueling modern recognition systems and generative models. We believe that the main ingredient to the success of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Hu Xu , Saining Xie , Xiaoqing Ellen Tan , Po-Yao Huang , Russell Howes , Vasu Sharma , Shang-Wen Li , Gargi Ghosh , Luke Zettlemoyer , Christoph Feichtenhofer

Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…

Multimedia · Computer Science 2021-05-14 Amaya Dharmasiri , Chamara Kattadige , Vincent Zhang , Kanchana Thilakarathna

Open-ended video game glitch detection aims to identify glitches in gameplay videos, describe them in natural language, and localize when they occur. Unlike conventional game glitch understanding tasks which have largely been framed as…

Multiagent Systems · Computer Science 2026-04-27 Muyang Zheng , Tong Zhou , Geyang Wu , Zihao Lin , Haibo Wang , Lifu Huang

Image-text contrastive learning models such as CLIP have demonstrated strong task transfer ability. The high generality and usability of these visual models is achieved via a web-scale data collection process to ensure broad concept…

Computer Vision and Pattern Recognition · Computer Science 2023-01-18 Haotian Liu , Kilho Son , Jianwei Yang , Ce Liu , Jianfeng Gao , Yong Jae Lee , Chunyuan Li
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