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Related papers: CLIP meets GamePhysics: Towards bug identification…

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Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

The presence of bugs in video games can bring significant consequences for developers. To avoid these consequences, developers can leverage gameplay videos to identify and fix these bugs. Video hosting websites such as YouTube provide…

Software Engineering · Computer Science 2023-11-21 Andrew Truelove , Shiyue Rong , Eduardo Santana de Almeida , Iftekhar Ahmed

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

CLIP (Contrastive Language-Image Pretraining) is an efficient method for learning computer vision tasks from natural language supervision that has powered a recent breakthrough in deep learning due to its zero-shot transfer capabilities. By…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Arnau Martí Sarri , Victor Rodriguez-Fernandez

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Video game testing requires game-specific knowledge as well as common sense reasoning about the events in the game. While AI-driven agents can satisfy the first requirement, it is not yet possible to meet the second requirement…

Computation and Language · Computer Science 2022-10-07 Mohammad Reza Taesiri , Finlay Macklon , Yihe Wang , Hengshuo Shen , Cor-Paul Bezemer

Recent advancements in large-scale pre-training of visual-language models on paired image-text data have demonstrated impressive generalization capabilities for zero-shot tasks. Building on this success, efforts have been made to adapt…

Computer Vision and Pattern Recognition · Computer Science 2024-01-22 Shahzad Ahmad , Sukalpa Chanda , Yogesh S Rawat

The Contrastive Language-Image Pre-training (CLIP) has recently shown remarkable generalization on "zero-shot" training and has applied to many downstream tasks. We explore the adaptation of CLIP to achieve a more efficient and generalized…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Qiang Wang , Junlong Du , Ke Yan , Shouhong Ding

Despite significant results achieved by Contrastive Language-Image Pretraining (CLIP) in zero-shot image recognition, limited effort has been made exploring its potential for zero-shot video recognition. This paper presents Open-VCLIP++, a…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Zuxuan Wu , Zejia Weng , Wujian Peng , Xitong Yang , Ang Li , Larry S. Davis , Yu-Gang Jiang

Zero-shot video captioning requires that a model generate high-quality captions without human-annotated video-text pairs for training. State-of-the-art approaches to the problem leverage CLIP to extract visual-relevant textual prompts to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Mingkai Tian , Guorong Li , Yuankai Qi , Amin Beheshti , Javen Qinfeng Shi , Anton van den Hengel , Qingming Huang

Modern game studios deliver new builds and patches at a rapid pace, generating thousands of bug reports, many of which embed gameplay videos. To verify and triage these bug reports, developers must watch the submitted videos. This manual…

Software Engineering · Computer Science 2025-08-08 Wentao Lu , Alexander Senchenko , Abram Hindle , Cor-Paul Bezemer

We present VideoCLIP, a contrastive approach to pre-train a unified model for zero-shot video and text understanding, without using any labels on downstream tasks. VideoCLIP trains a transformer for video and text by contrasting temporally…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Hu Xu , Gargi Ghosh , Po-Yao Huang , Dmytro Okhonko , Armen Aghajanyan , Florian Metze , Luke Zettlemoyer , Christoph Feichtenhofer

Large-scale pre-trained models have demonstrated impressive performance in vision and language tasks within open-world scenarios. Due to the lack of comparable pre-trained models for 3D shapes, recent methods utilize language-image…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Dan Song , Xinwei Fu , Ning Liu , Weizhi Nie , Wenhui Li , Lanjun Wang , You Yang , Anan Liu

The canonical approach to video action recognition dictates a neural model to do a classic and standard 1-of-N majority vote task. They are trained to predict a fixed set of predefined categories, limiting their transferable ability on new…

Computer Vision and Pattern Recognition · Computer Science 2021-09-20 Mengmeng Wang , Jiazheng Xing , Yong Liu

Photo search, the task of retrieving images based on textual queries, has witnessed significant advancements with the introduction of CLIP (Contrastive Language-Image Pretraining) model. CLIP leverages a vision-language pre training…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Naresh Kumar Lahajal , Harini S

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Vision-language models like CLIP are widely used in zero-shot image classification due to their ability to understand various visual concepts and natural language descriptions. However, how to fully leverage CLIP's unprecedented human-like…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Bang An , Sicheng Zhu , Michael-Andrei Panaitescu-Liess , Chaithanya Kumar Mummadi , Furong Huang

Contrastive Language-Image Pretraining (CLIP) has demonstrated impressive zero-shot learning abilities for image understanding, yet limited effort has been made to investigate CLIP for zero-shot video recognition. We introduce Open-VCLIP, a…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Zejia Weng , Xitong Yang , Ang Li , Zuxuan Wu , Yu-Gang Jiang

Recognizing the activities causing distraction in real-world driving scenarios is critical for ensuring the safety and reliability of both drivers and pedestrians on the roadways. Conventional computer vision techniques are typically…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Md Zahid Hasan , Jiajing Chen , Jiyang Wang , Mohammed Shaiqur Rahman , Ameya Joshi , Senem Velipasalar , Chinmay Hegde , Anuj Sharma , Soumik Sarkar

Contrastive Language-Image Pretraining (CLIP) performs zero-shot image classification by mapping images and textual class representation into a shared embedding space, then retrieving the class closest to the image. This work provides a new…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Fawaz Sammani , Nikos Deligiannis
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