Related papers: CLIP meets GamePhysics: Towards bug identification…
Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on…
Video-text retrieval plays an essential role in multi-modal research and has been widely used in many real-world web applications. The CLIP (Contrastive Language-Image Pre-training), an image-language pre-training model, has demonstrated…
Vision-language pre-training such as CLIP enables zero-shot transfer that can classify images according to the candidate class names. While CLIP demonstrates an impressive zero-shot performance on diverse downstream tasks, the distribution…
Sports analytics benefits from recent advances in machine learning providing a competitive advantage for teams or individuals. One important task in this context is the performance measurement of individual players to provide reports and…
Existing vision-text contrastive learning like CLIP aims to match the paired image and caption embeddings while pushing others apart, which improves representation transferability and supports zero-shot prediction. However, medical…
Multi-modal learning has become increasingly popular due to its ability to leverage information from different data sources (e.g., text and images) to improve the model performance. Recently, CLIP has emerged as an effective approach that…
Video understanding has long suffered from reliance on large labeled datasets, motivating research into zero-shot learning. Recent progress in language modeling presents opportunities to advance zero-shot video analysis, but constructing an…
Measuring the perception of visual content is a long-standing problem in computer vision. Many mathematical models have been developed to evaluate the look or quality of an image. Despite the effectiveness of such tools in quantifying…
State-of-the-art empirical work has shown that visual representations learned by deep neural networks are robust in nature and capable of performing classification tasks on diverse datasets. For example, CLIP demonstrated zero-shot transfer…
This study introduces a novel approach to online embedding of multi-scale CLIP (Contrastive Language-Image Pre-Training) features into 3D maps. By harnessing CLIP, this methodology surpasses the constraints of conventional…
This paper presents a novel approach to Zero-Shot Action Recognition. Recent works have explored the detection and classification of objects to obtain semantic information from videos with remarkable performance. Inspired by them, we…
Pre-training image representations from the raw text about images enables zero-shot vision transfer to downstream tasks. Through pre-training on millions of samples collected from the internet, multimodal foundation models, such as CLIP,…
We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…
Recent advances in zero-shot and few-shot classification heavily rely on the success of pre-trained vision-language models (VLMs) such as CLIP. Due to a shortage of large-scale datasets, training such models for event camera data remains…
Vision-language (V+L) pretraining models have achieved great success in supporting multimedia applications by understanding the alignments between images and text. While existing vision-language pretraining models primarily focus on…
Contrastive Language-Image Pretraining (CLIP) has gained popularity for its remarkable zero-shot capacity. Recent research has focused on developing efficient fine-tuning methods, such as prompt learning and adapter, to enhance CLIP's…
Recently, few-shot action recognition has significantly progressed by learning the feature discriminability and designing suitable comparison methods. Still, there are the following restrictions. (a) Previous works are mainly based on…
This paper investigates the problem of zero-shot action recognition, in the setting where no training videos with seen actions are available. For this challenging scenario, the current leading approach is to transfer knowledge from the…
Despite its prevalent use in image-text matching tasks in a zero-shot manner, CLIP has been shown to be highly vulnerable to adversarial perturbations added onto images. Recent studies propose to finetune the vision encoder of CLIP with…
Detection of video shot transition is a crucial pre-processing step in video analysis. Previous studies are restricted on detecting sudden content changes between frames through similarity measurement and multi-scale operations are widely…