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The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the…

Combinatorics · Mathematics 2021-08-13 Martin Dvorak , Sara Nicholson

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

Combinatorics · Mathematics 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

Impartial subtraction games on the nonnegative integers have been studied by many and discussed in detail in for example the remarkable work Winning Ways by Conway, Berlekamp and Guy. We describe how comply variations of these games,…

Number Theory · Mathematics 2012-09-11 Urban Larsson

Hypergraphs have gained increasing attention in the machine learning community lately due to their superiority over graphs in capturing super-dyadic interactions among entities. In this work, we propose a novel approach for the partitioning…

Machine Learning · Computer Science 2020-11-17 Deepak Maurya , Balaraman Ravindran

The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…

Combinatorics · Mathematics 2012-10-31 Andrew M. Steane

A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal…

Combinatorics · Mathematics 2018-01-29 Garth Isaak , Matthew Prudente

We introduce a new positional game called `Toucher-Isolator', which is a quantitative version of a Maker-Breaker type game. The playing board is the set of edges of a given graph G, and the two players, Toucher and Isolator, claim edges…

Combinatorics · Mathematics 2019-03-28 Chris Dowden , Mihyun Kang , Mirjana Mikalački , Miloš Stojaković

Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial…

We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between…

Discrete Mathematics · Computer Science 2025-07-15 Tiziana Calamoneri , Federico Corò , Neeldhara Misra , Saraswati G. Nanoti , Giacomo Paesani

Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…

Computer Science and Game Theory · Computer Science 2015-03-20 Christoph Dittmann , Stephan Kreutzer , Alexandru I. Tomescu

In the m-\emph{Eternal Domination} game, a team of guard tokens initially occupies a dominating set on a graph $G$. An attacker then picks a vertex without a guard on it and attacks it. The guards defend against the attack: one of them has…

Discrete Mathematics · Computer Science 2018-10-16 Ioannis Lamprou , Russell Martin , Sven Schewe

We look at both the \emph{group labeling lights out game} and the \emph{neighborhood lights out game}. Our main focus is to determine necessary and sufficient conditions for when the group labeling lights out game on path graphs, cycle…

Combinatorics · Mathematics 2024-05-06 Brittany Doherty , Christian J. Miller , Darren B. Parker

In a two-player zero-sum graph game the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In {\em bidding…

Theoretical Economics · Economics 2020-12-22 Guy Avni , Ismaël Jecker , Đorđe Žikelić

This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back…

Combinatorics · Mathematics 2022-02-02 Tanya Khovanova , Atharva Pathak

A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…

Combinatorics · Mathematics 2012-10-19 M. A. Fiol , J. Vilaltella

The modeling flexibility provided by hypergraphs has drawn a lot of interest from the combinatorial scientific community, leading to novel models and algorithms, their applications, and development of associated tools. Hypergraphs are now a…

Data Structures and Algorithms · Computer Science 2015-03-19 Enver Kayaaslan , Ali Pinar , Umit V. Catalyurek , Cevdet Aykanat

Combinatorial Game Theory typically studies sequential rulesets with perfect information where two players alternate moves. There are rulesets with {\em entailing moves} that break the alternating play axiom and/or restrict the other…

Combinatorics · Mathematics 2023-04-04 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…

Combinatorics · Mathematics 2025-02-18 Runze Wang

We present a method to extract temporal hypergraphs from sequences of 2-dimensional functions obtained as solutions to Optimal Transport problems. We investigate optimality principles exhibited by these solutions from the point of view of…

Discrete Mathematics · Computer Science 2023-01-10 Diego Baptista , Caterina De Bacco

Several sages wearing colored hats occupy the vertices of a graph. Each sage tries to guess the color of his own hat merely on the basis of observing the hats of his neighbours without exchanging any information. Each hat can have one of…

Combinatorics · Mathematics 2021-03-31 Konstantin Kokhas , Aleksei Latyshev