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Learning to search is the task of building artificial agents that learn to autonomously use a search box to find information. So far, it has been shown that current language models can learn symbolic query reformulation policies, in…

Computation and Language · Computer Science 2023-03-30 Michelle Chen Huebscher , Christian Buck , Massimiliano Ciaramita , Sascha Rothe

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

Active search, in applications like environment monitoring or disaster response missions, involves autonomous agents detecting targets in a search space using decision making algorithms that adapt to the history of their observations.…

Robotics · Computer Science 2023-05-23 Arundhati Banerjee , Ramina Ghods , Jeff Schneider

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

The highest grossing media franchise of all times, with over \$90 billion in total revenue, is Pokemon. The video games belong to the class of Japanese Role Playing Games (J-RPG). Developing a powerful AI agent for these games is very hard…

Artificial Intelligence · Computer Science 2023-01-05 Nicholas R. Sarantinos

Bat algorithm is a population metaheuristic proposed in 2010 which is based on the echolocation or bio-sonar characteristics of microbats. Since its first implementation, the bat algorithm has been used in a wide range of fields. In this…

Neural and Evolutionary Computing · Computer Science 2016-04-15 Eneko Osaba , Xin-She Yang , Fernando Diaz , Pedro Lopez-Garcia , Roberto Carballedo

Games are a simplified model of reality and often serve as a favored platform for Artificial Intelligence (AI) research. Much of the research is concerned with game-playing agents and their decision making processes. The game of Guandan…

Artificial Intelligence · Computer Science 2024-02-22 Yifan Yanggong , Hao Pan , Lei Wang

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance…

We present a self-learning approach that combines deep reinforcement learning and Monte Carlo tree search to solve the traveling salesman problem. The proposed approach has two advantages. First, it adopts deep reinforcement learning to…

Machine Learning · Computer Science 2020-05-15 Zhihao Xing , Shikui Tu , Lei Xu

Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like…

Artificial Intelligence · Computer Science 2021-06-29 Diego Perez-Liebana , Cristina Guerrero-Romero , Alexander Dockhorn , Linjie Xu , Jorge Hurtado , Dominik Jeurissen

Our game Pommerman is based on the console game Bommerman. The game starts on an 11 by 11 platform. Pommerman is a multi-agent environment and is made up of a set of different situations and contains four agents.

Artificial Intelligence · Computer Science 2024-09-05 Ms. Navya Singh , Anshul Dhull , Barath Mohan. S , Bhavish Pahwa , Ms. Komal Sharma

How to best explore in domains with sparse, delayed, and deceptive rewards is an important open problem for reinforcement learning (RL). This paper considers one such domain, the recently-proposed multi-agent benchmark of Pommerman. This…

Machine Learning · Computer Science 2019-07-30 Chao Gao , Bilal Kartal , Pablo Hernandez-Leal , Matthew E. Taylor

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

People frequently face challenging decision-making problems in which outcomes are uncertain or unknown. Artificial intelligence (AI) algorithms exist that can outperform humans at learning such tasks. Thus, there is an opportunity for AI…

Artificial Intelligence · Computer Science 2018-12-27 Ravi Pandya , Sandy H. Huang , Dylan Hadfield-Menell , Anca D. Dragan

Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…

Machine Learning · Computer Science 2019-02-12 Andreas Merentitis , Kashif Rasul , Roland Vollgraf , Abdul-Saboor Sheikh , Urs Bergmann

Pommerman is a multi-agent environment that has received considerable attention from researchers in recent years. This environment is an ideal benchmark for multi-agent training, providing a battleground for two teams with communication…

Multiagent Systems · Computer Science 2025-01-09 Nhat-Minh Huynh , Hoang-Giang Cao , I-Chen Wu

The Da Vinci Code, a game of logical deduction and imperfect information, presents unique challenges for artificial intelligence, demanding nuanced reasoning beyond simple pattern recognition. This paper investigates the efficacy of various…

Artificial Intelligence · Computer Science 2025-06-17 LeCheng Zhang , Yuanshi Wang , Haotian Shen , Xujie Wang

We investigate a human-machine collaborative drawing environment in which an autonomous agent sketches images while optionally allowing a user to directly influence the agent's trajectory. We combine Monte Carlo Tree Search with image…

Artificial Intelligence · Computer Science 2016-12-16 Memo Akten , Mick Grierson

Hero drafting is essential in MOBA game playing as it builds the team of each side and directly affects the match outcome. State-of-the-art drafting methods fail to consider: 1) drafting efficiency when the hero pool is expanded; 2) the…

Artificial Intelligence · Computer Science 2021-08-06 Sheng Chen , Menghui Zhu , Deheng Ye , Weinan Zhang , Qiang Fu , Wei Yang

Companies like Google and Microsoft run billions of auctions every day to sell advertising opportunities. Any change to the rules of these auctions can have a tremendous effect on the revenue of the company and the welfare of the…

Computer Science and Game Theory · Computer Science 2019-11-07 Saeed Alaei , Ashwinkumar Badanidiyuru , Mohammad Mahdian , Sadra Yazdanbod
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