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We propose a real-time method for reactive motion synthesis based on the known trajectory of input character, predicting instant reactions using only historical, user-controlled motions. Our method handles the uncertainty of future…

Graphics · Computer Science 2025-07-15 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert Shum

We aim to tackle the interesting yet challenging problem of generating videos of diverse and natural human motions from prescribed action categories. The key issue lies in the ability to synthesize multiple distinct motion sequences that…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Chuan Guo , Xinxin Zuo , Sen Wang , Xinshuang Liu , Shihao Zou , Minglun Gong , Li Cheng

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Wei Yao , Yunlian Sun , Chang Liu , Hongwen Zhang , Jinhui Tang

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Masashi Hatano , Saptarshi Sinha , Jacob Chalk , Wei-Hong Li , Hideo Saito , Dima Damen

Existing inertial motion capture techniques use the human root coordinate frame to estimate local poses and treat it as an inertial frame by default. We argue that when the root has linear acceleration or rotation, the root frame should be…

Graphics · Computer Science 2024-05-01 Xinyu Yi , Yuxiao Zhou , Feng Xu

Deep metric learning aims to learn an embedding space, where semantically similar samples are close together and dissimilar ones are repelled against. To explore more hard and informative training signals for augmentation and…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Zheren Fu , Zhendong Mao , Bo Hu , An-An Liu , Yongdong Zhang

Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 Samaneh Azadi , Akbar Shah , Thomas Hayes , Devi Parikh , Sonal Gupta

This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…

Graphics · Computer Science 2025-03-19 Binjie Liu , Lina Liu , Sanyi Zhang , Songen Gu , Yihao Zhi , Tianyi Zhu , Lei Yang , Long Ye

Deep learning based singing voice synthesis (SVS) systems have been demonstrated to flexibly generate singing with better qualities, compared to conventional statistical parametric based methods. However, neural systems are generally…

Audio and Speech Processing · Electrical Eng. & Systems 2022-07-07 Shuai Guo , Jiatong Shi , Tao Qian , Shinji Watanabe , Qin Jin

The robustness of visual navigation policies trained through imitation often hinges on the augmentation of the training image-action pairs. Traditionally, this has been done by collecting data from multiple cameras, by using standard data…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Dhruv Sharma , Alihusein Kuwajerwala , Florian Shkurti

Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Gül Varol , Ivan Laptev , Cordelia Schmid , Andrew Zisserman

Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifold, a novel human…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Ziqiang Dang , Tianxing Fan , Boming Zhao , Xujie Shen , Lei Wang , Guofeng Zhang , Zhaopeng Cui

Imitation learning (IL) enables robots to acquire human-like motion skills from demonstrations, but it still requires extensive high-quality data and retraining to handle complex or long-horizon tasks. To improve data efficiency and…

Robotics · Computer Science 2026-02-04 Yu-Han Shu , Toshiaki Tsuji , Sho Sakaino

Motion estimation (ME) and motion compensation (MC) have been widely used for classical video frame interpolation systems over the past decades. Recently, a number of data-driven frame interpolation methods based on convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2019-09-06 Wenbo Bao , Wei-Sheng Lai , Xiaoyun Zhang , Zhiyong Gao , Ming-Hsuan Yang

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

This paper proposes motion prediction in single still images by learning it from a set of videos. The building assumption is that similar motion is characterized by similar appearance. The proposed method learns local motion patterns given…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Silvia L. Pintea , Jan C. van Gemert , Arnold W. M. Smeulders

In this paper, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Xuehao Gao , Yang Yang , Zhenyu Xie , Shaoyi Du , Zhongqian Sun , Yang Wu

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

While deep learning enables real robots to perform complex tasks had been difficult to implement in the past, the challenge is the enormous amount of trial-and-error and motion teaching in a real environment. The manipulation of moving…

Robotics · Computer Science 2023-09-25 Kenjiro Yamamoto , Hiroshi Ito , Hideyuki Ichiwara , Hiroki Mori , Tetsuya Ogata