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Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…

Computer Science and Game Theory · Computer Science 2013-07-22 Julien Reichert

The probabilistic reachability problems of nondeterministic systems are studied. Based on the existing studies, the definition of probabilistic reachable sets is generalized by taking into account time-varying target set and obstacle. A…

Systems and Control · Electrical Eng. & Systems 2021-08-10 Wei Liao , Taotao Liang , Xiaohui Wei , Qiaozhi Yin

We present a new partial order reduction method for reachability analysis of nondeterministic labeled transition systems over metric spaces. Nondeterminism arises from both the choice of the initial state and the choice of actions, and the…

Logic in Computer Science · Computer Science 2018-05-14 Chuchu Fan , Zhenqi Huang , Sayan Mitra

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

Computer Science and Game Theory · Computer Science 2025-09-08 Thomas Brihaye , Aline Goeminne

This paper deals with the problem of point-to-point reachability in multi-linear systems. These systems consist of a partition of the Euclidean space into a finite number of regions and a constant derivative assigned to each region in the…

Logic in Computer Science · Computer Science 2011-06-08 Olga Tveretina , Daniel Funke

We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…

Logic in Computer Science · Computer Science 2021-06-01 Christel Baier , Norine Coenen , Bernd Finkbeiner , Florian Funke , Simon Jantsch , Julian Siber

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…

Computational Complexity · Computer Science 2020-01-16 Marcin Jurdziński , Ashutosh Trivedi

We define reachability games based on Dynamic Epistemic Logic (DEL), where the players' actions are finely described as DEL action models. We first consider the setting where an external controller with perfect information interacts with an…

Logic in Computer Science · Computer Science 2019-05-30 Bastien Maubert , Sophie Pinchinat , François Schwarzentruber

Would it be possible to explain the emergence of new computational ideas using the computation itself? Would it be feasible to describe the discovery process of new algorithmic solutions using only mathematics? This study is the first…

We present a polynomial-time reduction from max-plus-average constraints to the feasibility problem for semidefinite programs. This shows that Condon's simple stochastic games, stochastic mean payoff games, and in particular mean payoff…

Optimization and Control · Mathematics 2025-12-03 Manuel Bodirsky , Georg Loho , Mateusz Skomra

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of $\varepsilon$-optimal (resp. optimal) strategies. These results depend on the size of…

Computer Science and Game Theory · Computer Science 2024-07-03 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which…

Machine Learning · Statistics 2016-06-20 Shie Mannor , Vianney Perchet , Gilles Stoltz

We consider the problem of determining, given x, y in Z^k and a finite set F of affine functions on Z^k, whether y is reachable from x by applying the functions F. We also consider the analogous problem over N^k. These problems are known to…

Formal Languages and Automata Theory · Computer Science 2013-04-10 Daniel Fremont

This study focuses on reachability problems in differential games. An improved level set method for computing reachable tubes is proposed in this paper. The reachable tube is described as a sublevel set of a value function, which is the…

Systems and Control · Electrical Eng. & Systems 2022-05-18 Wei Liao , Taotao Liang , Pengwen Xiong , Chen Wang , Aiguo Song , Peter X. Liu

In considering the reliability of numerical programs, it is normal to "limit our study to the semantics dealing with numerical precision" (Martel, 2005). On the other hand, there is a great deal of work on the reliability of programs that…

Symbolic Computation · Computer Science 2014-04-25 James H. Davenport , Russell Bradford , Matthew England , David Wilson

Model-checking is one of the most powerful techniques for verifying systems and programs, which since the pioneering results by Knapik et al., Ong, and Kobayashi, is known to be applicable to functional programs with higher-order types…

Logic in Computer Science · Computer Science 2023-09-01 Ugo Dal Lago , Alexis Ghyselen

Iterative imperative programs can be considered as infinite-state systems computing over possibly unbounded domains. Studying reachability in these systems is challenging as it requires to deal with an infinite number of states with…

Logic in Computer Science · Computer Science 2013-02-15 Arnaud Gotlieb , Tristan Denmat , Nadjib Lazaar

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar