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Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-09 Dharma KC , Clayton T. Morrison , Bradley Walls

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Lele Chen , Guofeng Cui , Celong Liu , Zhong Li , Ziyi Kou , Yi Xu , Chenliang Xu

In this paper, we address the problem of face hallucination by proposing a novel multi-scale generative adversarial network (GAN) architecture optimized for face verification. First, we propose a multi-scale generator architecture for face…

Computer Vision and Pattern Recognition · Computer Science 2019-09-19 Hadi Kazemi , Fariborz Taherkhani , Nasser M. Nasrabadi

Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the…

Computer Vision and Pattern Recognition · Computer Science 2019-07-29 Yang Song , Jingwen Zhu , Dawei Li , Xiaolong Wang , Hairong Qi

The privacy and security of face data on social media are facing unprecedented challenges as it is vulnerable to unauthorized access and identification. A common practice for solving this problem is to modify the original data so that it…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Yueming Lyu , Yue Jiang , Ziwen He , Bo Peng , Yunfan Liu , Jing Dong

Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Shaoyang Xie , Xiaofeng Cong , Baosheng Yu , Zhipeng Gui , Jie Gui , Yuan Yan Tang , James Tin-Yau Kwok

Differentiable rendering has paved the way to training neural networks to perform "inverse graphics" tasks such as predicting 3D geometry from monocular photographs. To train high performing models, most of the current approaches rely on…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Yuxuan Zhang , Wenzheng Chen , Huan Ling , Jun Gao , Yinan Zhang , Antonio Torralba , Sanja Fidler

Generative adversarial networks, which can generate metasurfaces based on a training set of high performance device layouts, have the potential to significantly reduce the computational cost of the metasurface design process. However, basic…

Computational Physics · Physics 2019-12-03 Fufang Wen , Jiaqi Jiang , Jonathan A. Fan

In this paper, we present InSeGAN, an unsupervised 3D generative adversarial network (GAN) for segmenting (nearly) identical instances of rigid objects in depth images. Using an analysis-by-synthesis approach, we design a novel GAN…

Computer Vision and Pattern Recognition · Computer Science 2022-01-31 Anoop Cherian , Goncalo Dias Pais , Siddarth Jain , Tim K. Marks , Alan Sullivan

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

In this paper, we investigate a novel problem of using generative adversarial networks in the task of 3D shape generation according to semantic attributes. Recent works map 3D shapes into 2D parameter domain, which enables training…

Computer Vision and Pattern Recognition · Computer Science 2019-05-29 Yassir Saquil , Qun-Ce Xu , Yong-Liang Yang , Peter Hall

There are many applications of Generative Adversarial Networks (GANs) in fields like computer vision, natural language processing, speech synthesis, and more. Undoubtedly the most notable results have been in the area of image synthesis and…

Computer Vision and Pattern Recognition · Computer Science 2020-11-12 Simranjeet Singh , Rajneesh Sharma , Alan F. Smeaton

This paper describes a new approach for training generative adversarial networks (GAN) to understand the detailed 3D shape of objects. While GANs have been used in this domain previously, they are notoriously hard to train, especially for…

Computer Vision and Pattern Recognition · Computer Science 2017-11-01 Edward Smith , David Meger

Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Rameen Abdal , Hsin-Ying Lee , Peihao Zhu , Menglei Chai , Aliaksandr Siarohin , Peter Wonka , Sergey Tulyakov

This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…

Computer Vision and Pattern Recognition · Computer Science 2018-01-09 Jerry Liu , Fisher Yu , Thomas Funkhouser

3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Alex Trevithick , Matthew Chan , Towaki Takikawa , Umar Iqbal , Shalini De Mello , Manmohan Chandraker , Ravi Ramamoorthi , Koki Nagano

Recent success of generative adversarial networks (GAN) has made great progress on the face animation task. However, the complex scene structure of a face image still makes it a challenge to generate videos with face poses significantly…

Computer Vision and Pattern Recognition · Computer Science 2021-11-10 Qiulin Wang , Lu Zhang , Bo Li

It is increasingly easy to automatically swap faces in images and video or morph two faces into one using generative adversarial networks (GANs). The high quality of the resulted deep-morph raises the question of how vulnerable the current…

Computer Vision and Pattern Recognition · Computer Science 2019-10-07 Pavel Korshunov , Sébastien Marcel

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

Existing deep learning real denoising methods require a large amount of noisy-clean image pairs for supervision. Nonetheless, capturing a real noisy-clean dataset is an unacceptable expensive and cumbersome procedure. To alleviate this…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 Yuanhao Cai , Xiaowan Hu , Haoqian Wang , Yulun Zhang , Hanspeter Pfister , Donglai Wei
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