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Age estimation technology is a part of facial recognition and has been applied to identity authentication. This technology achieves the development and application of a juvenile anti-addiction system by authenticating users in the game.…

Computer Vision and Pattern Recognition · Computer Science 2023-10-13 Miaomiao Yang , Changwei Yao , Shijin Yan

Graph Convolutional Networks (GCNs) have recently become the primary choice for learning from graph-structured data, superseding hash fingerprints in representing chemical compounds. However, GCNs lack the ability to take into account the…

Machine Learning · Computer Science 2020-07-03 Tomasz Danel , Przemysław Spurek , Jacek Tabor , Marek Śmieja , Łukasz Struski , Agnieszka Słowik , Łukasz Maziarka

Graph convolutional network (GCN) is a powerful model studied broadly in various graph structural data learning tasks. However, to mitigate the over-smoothing phenomenon, and deal with heterogeneous graph structural data, the design of GCN…

Machine Learning · Statistics 2024-12-12 Jia Cai , Zhilong Xiong , Shaogao Lv

Tactile data and kinesthetic cues are two important sensing sources in robot object recognition and are complementary to each other. In this paper, we propose a novel algorithm named Iterative Closest Labeled Point (iCLAP) to recognize…

Robotics · Computer Science 2017-08-16 Shan Luo , Wenxuan Mou , Kaspar Althoefer , Hongbin Liu

Graph Convolutional Network (GCN) is an emerging technique that performs learning and reasoning on graph data. It operates feature learning on the graph structure, through aggregating the features of the neighbor nodes to obtain the…

Machine Learning · Computer Science 2020-03-06 Fuli Feng , Xiangnan He , Hanwang Zhang , Tat-Seng Chua

Graph convolutional networks (GCNs) are the most commonly used methods for skeleton-based action recognition and have achieved remarkable performance. Generating adjacency matrices with semantically meaningful edges is particularly…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Jungho Lee , Minhyeok Lee , Dogyoon Lee , Sangyoun Lee

In many recommender systems, users and items are associated with attributes, and users show preferences to items. The attribute information describes users'(items') characteristics and has a wide range of applications, such as user…

Information Retrieval · Computer Science 2020-05-26 Le Wu , Yonghui Yang , Kun Zhang , Richang Hong , Yanjie Fu , Meng Wang

Multi-label image recognition is a task that predicts a set of object labels in an image. As the objects co-occur in the physical world, it is desirable to model label dependencies. Previous existing methods resort to either recurrent…

Computer Vision and Pattern Recognition · Computer Science 2019-10-01 Qing Li , Xiaojiang Peng , Yu Qiao , Qiang Peng

Graph convolutional networks (GCNs) have emerged as a powerful tool for skeleton-based action and gesture recognition, thanks to their ability to model spatial and temporal dependencies in skeleton data. However, existing GCN-based methods…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Hu Cui , Renjing Huang , Ruoyu Zhang , Tessai Hayama

Graph Convolutional Networks (GCNs) have been widely used in skeleton-based human action recognition. In GCN-based methods, the spatio-temporal graph is fundamental for capturing motion patterns. However, existing approaches ignore the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Chang Li , Qian Huang , Yingchi Mao

Multi-label node classification is an important yet under-explored domain in graph mining as many real-world nodes belong to multiple categories rather than just a single one. Although a few efforts have been made by utilizing Graph…

Machine Learning · Computer Science 2025-06-18 Yuanchen Bei , Weizhi Chen , Hao Chen , Sheng Zhou , Carl Yang , Jiapei Fan , Longtao Huang , Jiajun Bu

Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Zhengcen Li , Yueran Li , Linlin Tang , Tong Zhang , Jingyong Su

Humans can accurately determine whether the object in hand has slipped or not by visual and tactile perception. However, it is still a challenge for robots to detect in-hand object slip through visuo-tactile fusion. To address this issue, a…

Robotics · Computer Science 2023-02-28 Junli Gao , Zhaoji Huang , Zhaonian Tang , Haitao Song , Wenyu Liang

Recognizing interactive actions, including hand-to-hand interaction and human-to-human interaction, has attracted increasing attention for various applications in the field of video analysis and human-robot interaction. Considering the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Mengyuan Liu , Chen Chen , Songtao Wu , Fanyang Meng , Hong Liu

Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Hao Yang , Dan Yan , Li Zhang , Dong Li , YunDa Sun , ShaoDi You , Stephen J. Maybank

Spectral graph convolutional neural networks (CNNs) require approximation to the convolution to alleviate the computational complexity, resulting in performance loss. This paper proposes the topology adaptive graph convolutional network…

Machine Learning · Computer Science 2018-02-13 Jian Du , Shanghang Zhang , Guanhang Wu , Jose M. F. Moura , Soummya Kar

Hand pose estimation is a crucial part of a wide range of augmented reality and human-computer interaction applications. Predicting the 3D hand pose from a single RGB image is challenging due to occlusion and depth ambiguities. GCN-based…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Ikram Kourbane , Yakup Genc

Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic…

Robotics · Computer Science 2025-09-11 Ce Guo , Xieyuanli Chen , Zhiwen Zeng , Zirui Guo , Yihong Li , Haoran Xiao , Dewen Hu , Huimin Lu

This paper proposes a novel method for online Multi-Object Tracking (MOT) using Graph Convolutional Neural Network (GCNN) based feature extraction and end-to-end feature matching for object association. The Graph based approach incorporates…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Ioannis Papakis , Abhijit Sarkar , Anuj Karpatne

Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Sijie Yan , Yuanjun Xiong , Dahua Lin