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We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to…

Computer Vision and Pattern Recognition · Computer Science 2018-08-28 Siyuan Qi , Yixin Zhu , Siyuan Huang , Chenfanfu Jiang , Song-Chun Zhu

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed architecture, which…

Graphics · Computer Science 2020-10-21 Saeed Ghorbani , Calden Wloka , Ali Etemad , Marcus A. Brubaker , Nikolaus F. Troje

Producing realistic character animations is one of the essential tasks in human-AI interactions. Considered as a sequence of poses of a humanoid, the task can be considered as a sequence generation problem with spatiotemporal smoothness and…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Maryam Sadat Mirzaei , Kourosh Meshgi , Etienne Frigo , Toyoaki Nishida

This paper proposes a novel 3D speech-to-animation (STA) generation framework designed to address the shortcomings of existing models in producing diverse and emotionally resonant animations. Current STA models often generate animations…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Xulong Zhang , Xiaoyang Qu , Haoxiang Shi , Chunguang Xiao , Jianzong Wang

We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN…

Computer Vision and Pattern Recognition · Computer Science 2021-02-16 Ikhsanul Habibie , Weipeng Xu , Dushyant Mehta , Lingjie Liu , Hans-Peter Seidel , Gerard Pons-Moll , Mohamed Elgharib , Christian Theobalt

Inferring social relations from dialogues is vital for building emotionally intelligent robots to interpret human language better and act accordingly. We model the social network as an And-or Graph, named SocAoG, for the consistency of…

Computation and Language · Computer Science 2022-07-25 Liang Qiu , Yuan Liang , Yizhou Zhao , Pan Lu , Baolin Peng , Zhou Yu , Ying Nian Wu , Song-Chun Zhu

Interpersonal relationship quality is pivotal in social and occupational contexts. Existing analysis of interpersonal relationships mostly rely on subjective self-reports, whereas objective quantification remains challenging. In this paper,…

Computers and Society · Computer Science 2024-01-09 Wenqi Ji , Fang liu , Xinxin Du , Niqi Liu , Chao Zhou , Mingjin Yu , Guozhen Zhao , Yong-Jin Liu

Interactions between people are often governed by their relationships. On the flip side, social relationships are built upon several interactions. Two strangers are more likely to greet and introduce themselves while becoming friends over…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Anna Kukleva , Makarand Tapaswi , Ivan Laptev

For a given video-based Human-Object Interaction scene, modeling the spatio-temporal relationship between humans and objects are the important cue to understand the contextual information presented in the video. With the effective…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Ning Wang , Guangming Zhu , Liang Zhang , Peiyi Shen , Hongsheng Li , Cong Hua

Articulation, emotion, and personality play strong roles in the orofacial movements. To improve the naturalness and expressiveness of virtual agents (VAs), it is important that we carefully model the complex interplay between these factors.…

Human-Computer Interaction · Computer Science 2023-05-15 Najmeh Sadoughi , Carlos Busso

Action recognition is an important problem in multimedia understanding. This paper addresses this problem by building an expressive compositional action model. We model one action instance in the video with an ensemble of spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2015-02-03 Xiaodan Liang , Liang Lin , Liangliang Cao

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close…

Graphics · Computer Science 2022-08-05 Aman Goel , Qianhui Men , Edmond S. L. Ho

This paper presents a novel method to predict future human activities from partially observed RGB-D videos. Human activity prediction is generally difficult due to its non-Markovian property and the rich context between human and…

Computer Vision and Pattern Recognition · Computer Science 2017-08-04 Siyuan Qi , Siyuan Huang , Ping Wei , Song-Chun Zhu

We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base…

Computer Vision and Pattern Recognition · Computer Science 2022-01-28 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Yan Wu , Jiahao Wang , Yan Zhang , Siwei Zhang , Otmar Hilliges , Fisher Yu , Siyu Tang
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