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Legged robots can outperform wheeled machines for most navigation tasks across unknown and rough terrains. For such tasks, visual feedback is a fundamental asset to provide robots with terrain-awareness. However, robust dynamic locomotion…

Legged robots face significant challenges in navigating complex environments, as they require precise real-time decisions for foothold selection and contact planning. While existing research has explored methods to select footholds based on…

Robotics · Computer Science 2026-02-25 Lei Ye , Haibo Gao , Huaiguang Yang , Peng Xu , Haoyu Wang , Tie Liu , Junqi Shan , Zongquan Deng , Liang Ding

This extended abstract provides a short introduction on our recently developed perception-based controller for quadrupedal locomotion. Compared to our previous approach based on Visual Foothold Adaptation (VFA) and Model Predictive Control…

Robotics · Computer Science 2023-07-28 Shafeef Omar , Lorenzo Amatucci , Giulio Turrisi , Victor Barasuol , Claudio Semini

Hybrid track/wheel-legged robots combine the advantages of wheel-based and leg-based locomotion, granting adaptability across varied terrains through efficient transitions between rolling and walking modes. However, automating these…

Robotics · Computer Science 2024-04-04 Jie Wang , Krispin Davies

This work is on vision-based planning strategies for legged robots that separate locomotion planning into foothold selection and pose adaptation. Current pose adaptation strategies optimize the robot's body pose relative to given footholds.…

Robotics · Computer Science 2023-03-06 Shamel Fahmi , Victor Barasuol , Domingo Esteban , Octavio Villarreal , Claudio Semini

In this paper, we propose a method for selecting the optimal footholds for legged systems. The goal of the proposed method is to find the best foothold for the swing leg on a local elevation map. We apply the Convolutional Neural Network to…

Robotics · Computer Science 2022-12-02 D. Belter , J. Bednarek , H. -C. Lin , G. Xin , M. Mistry

We present experimental results using a passive whole-body control approach for quadruped robots that achieves dynamic locomotion while compliantly balancing the robot's trunk. We formulate the motion tracking as a Quadratic Program (QP)…

Robotics · Computer Science 2019-03-14 Shamel Fahmi , Carlos Mastalli , Michele Focchi , Claudio Semini

We present a novel control strategy for dynamic legged locomotion in complex scenarios, that considers information about the morphology of the terrain in contexts when only on-board mapping and computation are available. The strategy is…

Robot feet are crucial for maintaining dynamic stability and propelling the body during walking, especially on uneven terrains. Traditionally, robot feet were mostly designed as flat and stiff pieces of metal, which meets its limitations…

Robotics · Computer Science 2024-06-13 Cristina Piazza , Cosimo Della Santina , Giorgio Grioli , Antonio Bicchi , Manuel G. Catalano

Planetary exploration missions require robots capable of navigating extreme and unknown environments. While wheeled rovers have dominated past missions, their mobility is limited to traversable surfaces. Legged robots, especially…

Quadruped animals seamlessly transition between gaits as they change locomotion speeds. While the most widely accepted explanation for gait transitions is energy efficiency, there is no clear consensus on the determining factor, nor on the…

Robotics · Computer Science 2023-06-16 Milad Shafiee , Guillaume Bellegarda , Auke Ijspeert

The ability of legged systems to traverse highly-constrained environments depends by and large on the performance of their motion and balance controllers. This paper presents a controller that excels in a scenario that most state-of-the-art…

Designing robots capable of traversing uneven terrain and overcoming physical obstacles has been a longstanding challenge in the field of robotics. Walking robots show promise in this regard due to their agility, redundant DOFs and…

Robotics · Computer Science 2025-03-04 Harshita Mhaske , Aniket Mandhare , Jidong Huang , Yu Bai

Legged robots need to be capable of walking on diverse terrain conditions. In this paper, we present a novel reinforcement learning framework for learning locomotion on non-rigid dynamic terrains. Specifically, our framework can generate…

Robotics · Computer Science 2021-07-08 Taehei Kim , Sung-Hee Lee

Quadruped robots have shown remarkable mobility on various terrains through reinforcement learning. Yet, in the presence of sparse footholds and risky terrains such as stepping stones and balance beams, which require precise foot placement…

Robotics · Computer Science 2024-08-12 Chong Zhang , Nikita Rudin , David Hoeller , Marco Hutter

Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged…

Robotics · Computer Science 2026-01-23 Liang Wang , Kanzhong Yao , Yang Liu , Weikai Qin , Jun Wu , Zhe Sun , Qiuguo Zhu

Agile-legged robots have proven to be highly effective in navigating and performing tasks in complex and challenging environments, including disaster zones and industrial settings. However, these applications normally require the capability…

Robotics · Computer Science 2024-04-09 Mohsen Sombolestan , Quan Nguyen

While quadruped robots usually have good stability and load capacity, bipedal robots offer a higher level of flexibility / adaptability to different tasks and environments. A multi-modal legged robot can take the best of both worlds. In…

Robotics · Computer Science 2022-02-25 Chen Yu , Andre Rosendo

Synthesizing a stable gait that enables a quadruped robot to climb stairs is the focus of this paper. To this end, first a stable transition from initial to desired configuration is made based on the minimum number of steps and maximum use…

Robotics · Computer Science 2018-09-11 Ali Zamani , Mahdi Khorram , S. Ali A. Moosavian

In legged locomotion the projection of the robot Center of Mass (CoM) being inside the convex hull of the contact points is a commonly accepted sufficient condition to achieve static balancing. However, some of these configurations cannot…

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