English

Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning

Robotics 2021-07-08 v1 Artificial Intelligence

Abstract

Legged robots need to be capable of walking on diverse terrain conditions. In this paper, we present a novel reinforcement learning framework for learning locomotion on non-rigid dynamic terrains. Specifically, our framework can generate quadruped locomotion on flat elastic terrain that consists of a matrix of tiles moving up and down passively when pushed by the robot's feet. A trained robot with 55cm base length can walk on terrain that can sink up to 5cm. We propose a set of observation and reward terms that enable this locomotion; in which we found that it is crucial to include the end-effector history and end-effector velocity terms into observation. We show the effectiveness of our method by training the robot with various terrain conditions.

Keywords

Cite

@article{arxiv.2107.02955,
  title  = {Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning},
  author = {Taehei Kim and Sung-Hee Lee},
  journal= {arXiv preprint arXiv:2107.02955},
  year   = {2021}
}
R2 v1 2026-06-24T03:57:07.976Z