Related papers: Games on base matrices
This paper studies stochastic games on large graphs and their graphon limits. We propose a new formulation of graphon games based on a single typical player's label-state distribution. In contrast, other recently proposed models of graphon…
We consider the set $\mathcal{M}_n(\mathbb Z; H)$ of $n\times n$-matrices with integer elements of size at most $H$ and obtain a new upper bound on the number of matrices from $\mathcal{M}_n(\mathbb Z; H)$ with a given characteristic…
The scaling properties of the maximal height of a growing self-affine surface with a lateral extent $L$ are considered. In the late-time regime its value measured relative to the evolving average height scales like the roughness: $h^{*}_{L}…
Product structure theorems are a collection of recent results that have been used to resolve a number of longstanding open problems on planar graphs and related graph classes. One particularly useful version states that every planar graph…
The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…
We consider multiplayer stochastic games in which the payoff of each player is a bounded and Borel-measurable function of the infinite play. By using a generalization of the technique of Martin (1998) and Maitra and Sudderth (1998), we show…
We give upper bound for several highness properties in computability randomness theory. First, we prove that discrete covering property does not imply the ability to compute a 1-random real, answering a question of Greenberg, Miller and…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
Suppose that kappa is a singular cardinal of cofinality omega and GCH holds. Assume that for every n<omega the set of alphas with o(alpha)>= alpha^{+n} is unbounded in kappa.Then there is a cardinal preserving extension satisfying…
Graphs with bounded treewidth and bounded maximum degree are known to have tree-partitions of bounded width. What can be said if the bounded treewidth assumption is strengthened to bounded pathwidth? We prove that every graph with bounded…
The range of a payoff function for an $n$-player finite strategic game is investigated using a novel approach, the notion of extreme points of a non-convex set. The shape of a noncooperative payoff region can be estimated using extreme…
We provide a complete characterisation of extreme points of the space of sofic representations. We also show that the restriction map $Sof(G,P^{\omega})$ to $Sof(H,P^{\omega})$, where $H\subset G$ is not always surjective. The first part of…
In this paper we first define a new kind of potential games, called coset weighted potential game, which is a generalized form of weighted potential game. Using semi-tensor product of matrices, an algebraic method is provided to verify…
Let D = { d_n } be a countable collection of Delta^1_3 degrees. Assuming that all co-analytic games on integers are determined (or equivalently that all reals have ``sharps''), we prove that either D has a Delta^1_3-minimal upper bound, or…
The famous theorem of R.Aumann and M.Maschler states that the sequence of values of an N-stage zero-sum game G_N with incomplete information on one side converges as N tends to infinity, and the error term is bounded by a constant divided…
The h-principles for maximally non-integrable tangent distributions of derived length one on manifolds are studied in this paper. Such distributions of odd rank are dealt with. The formal structures for such distributions are introduced.…
We consider a stochastic tournament game in which each player is rewarded based on her rank in terms of the completion time of her own task and is subject to cost of effort. When players are homogeneous and the rewards are purely rank…
We present a novel view on principal component analysis (PCA) as a competitive game in which each approximate eigenvector is controlled by a player whose goal is to maximize their own utility function. We analyze the properties of this PCA…
A "tree-partition" of a graph $G$ is a partition of $V(G)$ such that identifying the vertices in each part gives a tree. It is known that every graph with treewidth $k$ and maximum degree $\Delta$ has a tree-partition with parts of size…