Related papers: Games on base matrices
Every partition of [[omega_1]^{< omega}]^2 into finitely many pieces has a cofinal homogeneous set. Furthermore, it is consistent that every directed partially ordered set satisfies the partition property if and only if it has finite…
We consider the class of graphs for which the edge connectivity is equal to the maximum number of edge-disjoint spanning trees, and the natural generalization to matroids, where the cogirth is equal to the number of disjoint bases. We…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…
We consider a family of distributions on which natural tail orders can be constructed upon a representation of a distribution by a (single) hyper-real number. Past research revealed that the ordering can herein strongly depend on the…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
We propose a new framework of Markov $\alpha$-potential games to study Markov games. We show that any Markov game with finite-state and finite-action is a Markov $\alpha$-potential game, and establish the existence of an associated…
We consider the following two-player game: Maxi and Mini start with the empty graph on $n$ vertices and take turns, always adding one additional edge to the graph such that the chromatic number is at most $k$, where $k \in \mathbb{N}$ is a…
We derive representation theorems for exchangeable distributions on finite and infinite graphs using elementary arguments based on geometric and graph-theoretic concepts. Our results elucidate some of the key differences, and their…
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…
The mean field games (MFG) paradigm was introduced to provide tractable approximations of games involving very large populations. The theory typically rests on two key assumptions: homogeneity, meaning that all players share the same…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
Let $ex(n, P)$ be the maximum possible number of ones in any 0-1 matrix of dimensions $n \times n$ that avoids $P$. Matrix $P$ is called minimally non-linear if $ex(n, P) = \omega(n)$ but $ex(n, P') = O(n)$ for every strict subpattern $P'$…
We show that the linear map defined by multiplication with a general bi-homogeneous form between two bi-graduated pieces of the first cohomology of a nonsingular quadric in the projective space is of maximal rank. This is the first non…
We classify fields having finitely many finite non-commutative (not necessarily central) division algebras over them. In the process, we introduce the notion of anti-closure of a field and also make comments on fields having a linear…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…
An $n$-player game $X$ in normal form can be modeled via undirected discrete graphical models where the discrete random variables represent the players and their state spaces are the set of pure strategies. There exists an edge between the…
We present an index theory of equilibria for extensive form games. This requires developing an index theory for games where the strategy sets of players are general polytopes and their payoff functions are multiaffine in the product of…
Pursuing a new approach to the study of infinite games in combinatorics, we introduce the categories $\mathbf{Game}_{A}$ and $\mathbf{Game}_{B}$ and improve some classical results concerning topological games related to the duality between…