Related papers: Guarding Polygons with Holes
In this paper, we start the investigation of distributed computing by mobile agents in dangerous dynamic networks. The danger is posed by the presence in the network of a black hole BH, a harmful site that destroys all incoming agents…
We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…
We study the problem of patrolling the nodes of a network collaboratively by a team of mobile agents, such that each node of the network is visited by at least one agent once in every $I(n)$ time units, with the objective of minimizing the…
This paper introduces a multi-round interaction problem with privacy constraints between two agents that observe correlated data. The agents alternately share data with one another for a total of K rounds such that each agent initiates…
We consider a problem in computational origami. Given a piece of paper as a convex polygon $P$ and a point $f$ located within, fold every point on a boundary of $P$ to $f$ and compute a region that is safe from folding, i.e., the region…
Consider a sliding camera that travels back and forth along an orthogonal line segment $s$ inside an orthogonal polygon $P$ with $n$ vertices. The camera can see a point $p$ inside $P$ if and only if there exists a line segment containing…
We perform structural and algorithmic studies of significantly generalized versions of the optimal perimeter guarding (OPG) problem. As compared with the original OPG where robots are uniform, in this paper, many mobile robots with…
We present an algorithm to explore an orthogonal polygon using a team of $p$ robots. This algorithm combines ideas from information-theoretic exploration algorithms and computational geometry based exploration algorithms. We show that the…
In this paper we study the problem of cooperative searching and tracking (SAT) of multiple moving targets with a group of autonomous mobile agents that exhibit limited sensing capabilities. We assume that the actual number of targets is not…
The purpose of the current study is to investigate a special case of art gallery problem, namely Sculpture Garden Problem. In the said problem, for a given polygon $P$, the ultimate goal is to place the minimum number of guards to define…
We consider geometric collision-detection problems for modular reconfigurable robots. Assuming the nodes (modules) are connected squares on a grid, we investigate the complexity of deciding whether collisions may occur, or can be avoided,…
The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…
Robots with lights is a model of autonomous mobile computational entities operating in the plane in Look-Compute-Move cycles: each agent has an externally visible light which can assume colors from a fixed set; the lights are persistent…
This paper introduces an approach to address the target enclosing problem using non-holonomic multiagent systems, where agents self-organize on the enclosing shape around a fixed target. In our approach, agents independently move toward the…
Detecting polygons defined by a set of line segments in a plane is an important step in analyzing vector drawings. This paper presents an approach combining several algorithms to detect basic polygons from arbitrary line segments. The…
We introduce a new variant of the art gallery problem that comes from safety issues. In this variant we are not interested in guard sets of smallest cardinality, but in guard sets with largest possible distances between these guards. To the…
We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the…
We examine the Art Gallery Problem with Edge Guards. We present a heuristic algorithm to arrange edge guards to guard only the inward side of the walls of any N-vertex simple polygonal gallery using at most roof (N/4) edge guards - a…
We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…
Given an orthogonal polygon $ P $ with $ n $ vertices, the goal of the watchman route problem is finding a path $ S $ of the minimum length in $ P $ such that every point of the polygon $ P $ is visible from at least one of the point of $ S…