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Most real-world 3D sensors such as LiDARs perform fixed scans of the entire environment, while being decoupled from the recognition system that processes the sensor data. In this work, we propose a method for 3D object recognition using…

Computer Vision and Pattern Recognition · Computer Science 2021-07-09 Siddharth Ancha , Yaadhav Raaj , Peiyun Hu , Srinivasa G. Narasimhan , David Held

Localizing pre-visited places during long-term simultaneous localization and mapping, i.e. loop closure detection (LCD), is a crucial technique to correct accumulated inconsistencies. As one of the most effective and efficient solutions,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-02 Haosong Yue , Jinyu Miao , Weihai Chen , Wei Wang , Fanghong Guo , Zhengguo Li

With the advent of state-of-the-art machine learning and deep learning technologies, several industries are moving towards the field. Applications of such technologies are highly diverse ranging from natural language processing to computer…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Viny Saajan Victor , Pramod Vadiraja , Jan-Tobias Sohns , Heike Leitte

When a robot encounters a novel object, how should it respond$\unicode{x2014}$what data should it collect$\unicode{x2014}$so that it can find the object in the future? In this work, we present a method for learning image features of an…

Robotics · Computer Science 2024-10-16 Allison Pinosky , Todd D. Murphey

Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of…

Computer Science and Game Theory · Computer Science 2026-03-13 Vinzenz Thoma , Georgios Piliouras , Luke Marris

Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Kejie Li , Daniel DeTone , Steven Chen , Minh Vo , Ian Reid , Hamid Rezatofighi , Chris Sweeney , Julian Straub , Richard Newcombe

Vision-based 3D Detection task is fundamental task for the perception of an autonomous driving system, which has peaked interest amongst many researchers and autonomous driving engineers. However achieving a rather good 3D BEV (Bird's Eye…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Apoorv Singh , Varun Bankiti

Visual learning problems such as object classification and action recognition are typically approached using extensions of the popular bag-of-words (BoW) model. Despite its great success, it is unclear what visual features the BoW model is…

Computer Vision and Pattern Recognition · Computer Science 2016-01-20 Ji Zhao , Liantao Wang , Ricardo Cabral , Fernando De la Torre

Recent works have shown that objects discovery can largely benefit from the inherent motion information in video data. However, these methods lack a proper background processing, resulting in an over-segmentation of the non-object regions…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Sandra Kara , Hejer Ammar , Florian Chabot , Quoc-Cuong Pham

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

Robust and efficient learning remains a challenging problem in robotics, in particular with complex visual inputs. Inspired by human attention mechanism, with which we quickly process complex visual scenes and react to changes in the…

Robotics · Computer Science 2023-08-30 Daniel Scheuchenstuhl , Stefan Ulmer , Felix Resch , Luigi Berducci , Radu Grosu

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

We present our game, Cube2Pipes, as an attempt to investigate a unique gameplay design where we use a tangible 3D spatial puzzle, in the form of a 2X2 Rubik's Cube, as an interface to a tabletop mobile augmented reality (AR) game. The game…

Human-Computer Interaction · Computer Science 2024-07-19 Sukanya Bhattacharjee , Parag Chaudhuri

Anomaly detection (AD) is essential for automating visual inspection in manufacturing. This field of computer vision is rapidly evolving, with increasing attention towards real-world applications. Meanwhile, popular datasets are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Aimira Baitieva , Yacine Bouaouni , Alexandre Briot , Dick Ameln , Souhaiel Khalfaoui , Samet Akcay

The problem of 3D object recognition is of immense practical importance, with the last decade witnessing a number of breakthroughs in the state of the art. Most of the previous work has focused on the matching of textured objects using…

Computer Vision and Pattern Recognition · Computer Science 2013-06-17 Ognjen Arandjelovic

Providing feedback is an integral part of teaching. Most open online courses on programming make use of automated grading systems to support programming assignments and give real-time feedback. These systems usually rely on test results to…

Software Engineering · Computer Science 2019-05-30 Rahul Gupta , Aditya Kanade , Shirish Shevade

Usability issues can hinder the effective use of software. Therefore, various techniques are deployed to diagnose and mitigate them. However, these techniques are costly and time-consuming, particularly in iterative design and development.…

Human-Computer Interaction · Computer Science 2025-04-03 Eduard Kuric , Peter Demcak , Matus Krajcovic , Jan Lang

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

Machine Learning · Computer Science 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

Passive methods for object detection and segmentation treat images of the same scene as individual samples and do not exploit object permanence across multiple views. Generalization to novel or difficult viewpoints thus requires additional…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Zhaoyuan Fang , Ayush Jain , Gabriel Sarch , Adam W. Harley , Katerina Fragkiadaki
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