Related papers: Hex-Mesh Generation and Processing: a Survey
In this paper, we propose an improved singularity structure simplification method for hexahedral (hex) meshes using a weighted ranking approach. In previous work, the selection of to-be-collapsed base complex sheets/chords is only based on…
A general method is introduced for constructing two-dimensional (2D) surface meshes embedded in three-dimensional (3D) space time, and 3D hypersurface meshes embedded in four-dimensional (4D) space time. In particular, we begin by dividing…
Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…
Sequential assembly with geometric primitives has drawn attention in robotics and 3D vision since it yields a practical blueprint to construct a target shape. However, due to its combinatorial property, a greedy method falls short of…
Constructing an adaptive hexahedral tessellation to fit an input triangle boundary is a key challenge in grid-based methods. The conventional method first removes outside elements (RO) and then projects the axis-aligned boundary onto the…
This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most…
Mesh generation is of great value in various applications involving computer graphics and virtual content, yet designing generative models for meshes is challenging due to their irregular data structure and inconsistent topology of meshes…
Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to produce detailed results. We propose CraftMesh, a novel…
Generating 3D models lies at the core of computer graphics and has been the focus of decades of research. With the emergence of advanced neural representations and generative models, the field of 3D content generation is developing rapidly,…
Computational mathematics plays an increasingly important role in computational fluid dynamics (CFD). The aeronautics and aerospace re- search community is working on next generation of CFD capacity that is accurate, automatic, and fast. A…
Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…
We describe a semi-structured method for the generation of high-order hybrid meshes suited for the simulation of high Reynolds number flows. This is achieved through the use of highly stretched elements in the viscous boundary layers near…
In this paper, we present a solution that uses the least number of hexahedra to build a pyramid, which is the key block required for one type of automatic hex-meshing method to be successful. When the initial result of a hex-meshing program…
Whereas conventional state-of-the-art image processing systems of recording and output devices almost exclusively utilize square arranged methods, biological models, however, suggest an alternative, evolutionarily-based structure. Inspired…
Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D…
Many problems in engineering, chemistry and physics require the representation of solutions in complex geometries. In the paper we deal with a problem of unstructured mesh generation for the control volume method. We propose an algorithm…
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into…
While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…
We present MeshTailor, the first mesh-native generative framework for synthesizing edge-aligned seams on 3D surfaces. Unlike prior optimization-based or extrinsic learning-based methods, MeshTailor operates directly on the mesh graph,…
Image and shape editing are ubiquitous among digital artworks. Graphics algorithms facilitate artists and designers to achieve desired editing intents without going through manually tedious retouching. In the recent advance of machine…