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We present filling as a type of spatial subdivision problem similar to covering and packing. Filling addresses the optimal placement of overlapping objects lying entirely inside an arbitrary shape so as to cover the most interior volume. In…

Soft Condensed Matter · Physics 2015-06-04 Carolyn L. Phillips , Joshua A. Anderson , Greg Huber , Sharon C. Glotzer

If a collection of identical particles is poured into a container, different shapes will fill to different densities. But what is the shape that fills a container as close as possible to a pre-specified, desired density? We demonstrate a…

Soft Condensed Matter · Physics 2014-03-18 Marc Z. Miskin , Heinrich M. Jaeger

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

We study the following variant of the 15 puzzle. Given a graph and two token placements on the vertices, we want to find a walk of the minimum length (if any exists) such that the sequence of token swappings along the walk obtains one of…

Data Structures and Algorithms · Computer Science 2025-07-30 Hironori Kiya , Yuto Okada , Hirotaka Ono , Yota Otachi

When the boundary of a familiar object is shown by a series of isolated dots, humans can often recognize the object with ease. This ability can be sustained with addition of distracting dots around the object. However, such capability has…

Computer Vision and Pattern Recognition · Computer Science 2015-03-04 Toshiro Kubota

A linear algorithm is described for solving the n-Queens Completion problem for an arbitrary composition of k queens, consistently distributed on a chessboard of size n x n. Two important rules are used in the algorithm: a) the rule of…

Artificial Intelligence · Computer Science 2020-01-01 E. Grigoryan

The study of {\em balls-into-bins processes} or {\em occupancy problems} has a long history. These processes can be used to translate realistic problems into mathematical ones in a natural way. In general, the goal of a balls-into-bins…

Data Structures and Algorithms · Computer Science 2015-05-19 Tugkan Batu , Petra Berenbrink , Colin Cooper

Most quantum computing architectures can be realized as two-dimensional lattices of qubits that interact with each other. We take transmon qubits and transmission line resonators as promising candidates for qubits and couplers; we use them…

Mesoscale and Nanoscale Physics · Physics 2016-03-14 Martin Wosnitzka , Fabio L. Pedrocchi , David P. DiVincenzo

We consider integer and linear programming problems for which the linear constraints exhibit a (recursive) block-structure: The problem decomposes into independent and efficiently solvable sub-problems if a small number of constraints is…

Computational Complexity · Computer Science 2020-08-04 Jana Cslovjecsek , Friedrich Eisenbrand , Christoph Hunkenschröder , Lars Rohwedder , Robert Weismantel

We characterize the topological configurations of points and lines that may arise when placing n points on a circle and drawing the n perpendicular bisectors of the sides of the corresponding convex cyclic n-gon. We also provide exact and…

Combinatorics · Mathematics 2022-10-28 Paul Melotti , Sanjay Ramassamy , Paul Thévenin

The 2024 edition of the CG:SHOP Challenge focused on the knapsack polygonal packing problem. Each instance consists of a convex polygon known as the container and a multiset of items, where each item is a simple polygon with an associated…

Computational Geometry · Computer Science 2026-01-16 Guilherme D. da Fonseca , Yan Gerard

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three…

Artificial Intelligence · Computer Science 2023-10-04 Joan Espasa , Ian P. Gent , Ian Miguel , Peter Nightingale , András Z. Salamon , Mateu Villaret

We settle the parameterized complexities of several variants of independent set reconfiguration and dominating set reconfiguration, parameterized by the number of tokens. We show that both problems are XL-complete when there is no limit on…

Computational Complexity · Computer Science 2023-10-24 Hans L. Bodlaender , Carla Groenland , Céline M. F. Swennenhuis

Consider a set $P$ of $n$ points on the boundary of an axis-aligned square $Q$. We study the boundary-anchored packing problem on $P$ in which the goal is to find a set of interior-disjoint axis-aligned rectangles in $Q$ such that each…

Computational Geometry · Computer Science 2019-07-01 Therese Biedl , Ahmad Biniaz , Anil Maheshwari , Saeed Mehrabi

Define a building blocks set to be a collection of n cubes (each with six sides) where each side is assigned one letter and one color from a palette of m colors. We propose a novel problem of assigning letters and colors to each face so as…

Artificial Intelligence · Computer Science 2025-01-30 Ricardo Salazar , Shahrzad Jamshidi

Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order stacks, that is, a nested "stack of stacks" structure. These systems may be used to model higher-order programs and are closely related to the…

Computational Complexity · Computer Science 2015-07-01 Matthew Hague , C. -H. Luke Ong

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

Combinatorics · Mathematics 2026-02-13 Markus Kuba

A natural partial ordering exists on the set of all weighted games and, more broadly, on all linear games. We describe several properties of the partially ordered sets formed by these games and utilize this perspective to enumerate proper…

Combinatorics · Mathematics 2016-06-16 Sarah Mason , Jason Parsley

Frequently, randomly organized data is needed to avoid an anomalous operation of other algorithms and computational processes. An analogy is that a deck of cards is ordered within the pack, but before a game of poker or solitaire the deck…

Data Structures and Algorithms · Computer Science 2008-11-24 William F. Gilreath

We study polynomial optimization problems whose objective has a composition or tensor train structure. These polynomials can be evaluated as a sequence of maps, giving rise to intermediate variables (``states'') of dimension lower than the…

Optimization and Control · Mathematics 2026-04-21 Llorenç Balada Gaggioli , Didier Henrion , Milan Korda