English
Related papers

Related papers: CCPT: Automatic Gameplay Testing and Validation wi…

200 papers

In this paper, we propose a reinforcement learning-based algorithm for trajectory optimization for constrained dynamical systems. This problem is motivated by the fact that for most robotic systems, the dynamics may not always be known.…

Machine Learning · Statistics 2020-03-05 Kei Ota , Devesh K. Jha , Tomoaki Oiki , Mamoru Miura , Takashi Nammoto , Daniel Nikovski , Toshisada Mariyama

Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic environments is a challenging task. We propose a novel learning…

Robotics · Computer Science 2019-11-12 Jonáš Kulhánek , Erik Derner , Tim de Bruin , Robert Babuška

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph…

Computational Complexity · Computer Science 2024-12-02 Janosch Fuchs , Christoph Grüne , Tom Janßen

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

Modern transportation systems face significant challenges in ensuring road safety, given serious injuries caused by road accidents. The rapid growth of autonomous vehicles (AVs) has prompted new traffic designs that aim to optimize…

Multiagent Systems · Computer Science 2026-02-25 Yijun Lu , Zhen Tian , Zhihao Lin

Domain adaptation is a common problem in robotics, with applications such as transferring policies from simulation to real world and lifelong learning. Performing such adaptation, however, requires informative data about the environment to…

Machine Learning · Computer Science 2021-03-15 Karol Arndt , Oliver Struckmeier , Ville Kyrki

When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…

Computer Science and Game Theory · Computer Science 2025-05-27 Benjamin Heymann , Marc Lanctot

In this paper, we propose a novel approach for agent motion prediction in cluttered environments. One of the main challenges in predicting agent motion is accounting for location and context-specific information. Our main contribution is…

Robotics · Computer Science 2020-07-08 Igor Gilitschenski , Guy Rosman , Arjun Gupta , Sertac Karaman , Daniela Rus

In active sequential testing, also termed pure exploration, a learner is tasked with the goal to adaptively acquire information so as to identify an unknown ground-truth hypothesis with as few queries as possible. This problem, originally…

Machine Learning · Computer Science 2026-02-23 Alessio Russo , Yin-Ching Lee , Ryan Welch , Aldo Pacchiano

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

Many methods in learning from demonstration assume that the demonstrator has knowledge of the full environment. However, in many scenarios, a demonstrator only sees part of the environment and they continuously replan as they gather…

Robotics · Computer Science 2020-05-13 Craig Knuth , Glen Chou , Necmiye Ozay , Dmitry Berenson

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game…

Computer Science and Game Theory · Computer Science 2021-07-15 Pier Giuseppe Sessa , Ilija Bogunovic , Andreas Krause , Maryam Kamgarpour

Recent research in pedestrian simulation often aims to develop realistic behaviors in various situations, but it is challenging for existing algorithms to generate behaviors that identify weaknesses in automated vehicles' performance in…

Robotics · Computer Science 2023-06-14 Dianwei Chen , Ekim Yurtsever , Keith Redmill , Umit Ozguner

Intrinsic rewards have been increasingly used to mitigate the sparse reward problem in single-agent reinforcement learning. These intrinsic rewards encourage the agent to look for novel experiences, guiding the agent to explore the…

Artificial Intelligence · Computer Science 2022-11-01 Roben Delos Reyes , Kyunghwan Son , Jinhwan Jung , Wan Ju Kang , Yung Yi

As a common approach to learning English, reading comprehension primarily entails reading articles and answering related questions. However, the complexity of designing effective exercises results in students encountering standardized…

Computation and Language · Computer Science 2023-09-26 Xizhe Wang , Yihua Zhong , Changqin Huang , Xiaodi Huang

Rewards are sparse in the real world and most of today's reinforcement learning algorithms struggle with such sparsity. One solution to this problem is to allow the agent to create rewards for itself - thus making rewards dense and more…

Exploration in complex domains is a key challenge in reinforcement learning, especially for tasks with very sparse rewards. Recent successes in deep reinforcement learning have been achieved mostly using simple heuristic exploration…

Machine Learning · Computer Science 2017-03-07 Joshua Achiam , Shankar Sastry

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…

Artificial Intelligence · Computer Science 2018-06-20 Diptangshu Pandit
‹ Prev 1 4 5 6 7 8 10 Next ›