English
Related papers

Related papers: CCPT: Automatic Gameplay Testing and Validation wi…

200 papers

Cyber and cyber-physical systems equipped with machine learning algorithms such as autonomous cars share environments with humans. In such a setting, it is important to align system (or agent) behaviors with the preferences of one or more…

Machine Learning · Computer Science 2022-03-22 Arezoo Rajabi , Bhaskar Ramasubramanian , Abdullah Al Maruf , Radha Poovendran

Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an overreliance on simplistic surveys. Game-based…

Human-Computer Interaction · Computer Science 2024-03-28 Suifang Zhou , Latisha Besariani Hendra , Qinshi Zhang , Jussi Holopainen , RAY LC

Concurrent stochastic games (CSGs) are an ideal formalism for modelling probabilistic systems that feature multiple players or components with distinct objectives making concurrent, rational decisions. Examples include communication or…

Logic in Computer Science · Computer Science 2020-07-27 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Deep neural networks trained on demonstrations of human actions give robot the ability to perform self-driving on the road. However, navigation in a pedestrian-rich environment, such as a campus setup, is still challenging---one needs to…

Computer Vision and Pattern Recognition · Computer Science 2018-11-02 Jing Bi , Tianyou Xiao , Qiuyue Sun , Chenliang Xu

Off-road navigation is a challenging problem both at the planning level to get a smooth trajectory and at the control level to avoid flipping over, hitting obstacles, or getting stuck at a rough patch. There have been several recent works…

Robotics · Computer Science 2024-04-16 Dvij Kalaria , Shreya Sharma , Sarthak Bhagat , Haoru Xue , John M. Dolan

Causal structure discovery from observational data is fundamental to the causal understanding of autonomous systems such as medical decision support systems, advertising campaigns and self-driving cars. This is essential to solve well-known…

This paper investigates a class of multi-player discrete games where each player aims to maximize its own utility function. Each player does not know the other players' action sets, their deployed actions or the structures of its own or the…

Optimization and Control · Mathematics 2017-12-05 Zhisheng Hu , Minghui Zhu , Ping Chen , Peng Liu

Professional race-car drivers can execute extreme overtaking maneuvers. However, existing algorithms for autonomous overtaking either rely on simplified assumptions about the vehicle dynamics or try to solve expensive…

Robotics · Computer Science 2021-05-11 Yunlong Song , HaoChih Lin , Elia Kaufmann , Peter Duerr , Davide Scaramuzza

In continuous control, exploration is often performed through undirected strategies in which parameters of the networks or selected actions are perturbed by random noise. Although the deep setting of undirected exploration has been shown to…

Machine Learning · Computer Science 2022-10-04 Baturay Saglam , Suleyman S. Kozat

This study investigates cooperation evolution mechanisms in the spatial public goods game. A novel deep reinforcement learning framework, Proximal Policy Optimization with Adversarial Curriculum Transfer (PPO-ACT), is proposed to model…

Computer Science and Game Theory · Computer Science 2025-07-03 Zhaoqilin Yang , Chanchan Li , Xin Wang , Youliang Tian

We present a novel approach to automatically identify driver behaviors from vehicle trajectories and use them for safe navigation of autonomous vehicles. We propose a novel set of features that can be easily extracted from car trajectories.…

Robotics · Computer Science 2018-03-19 Ernest Cheung , Aniket Bera , Emily Kubin , Kurt Gray , Dinesh Manocha

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

Machine Learning · Computer Science 2020-05-26 Arta Seify , Michael Buro

Deep reinforcement learning (DRL) has attracted much attention in automated game testing. Early attempts rely on game internal information for game space exploration, thus requiring deep integration with games, which is inconvenient for…

Artificial Intelligence · Computer Science 2022-07-19 Guoqing Liu , Mengzhang Cai , Li Zhao , Tao Qin , Adrian Brown , Jimmy Bischoff , Tie-Yan Liu

The ability to generate artificial human movement patterns while meeting location and time constraints is an important problem in the security community, particularly as it enables the study of the analog problem of detecting such patterns…

Logic in Computer Science · Computer Science 2025-02-14 Divyagna Bavikadi , Dyuman Aditya , Devendra Parkar , Paulo Shakarian , Graham Mueller , Chad Parvis , Gerardo I. Simari

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

Artificial Intelligence · Computer Science 2025-12-09 Matthew McConnell , Richard Zhao

This paper introduces a novel semantics-aware inspection planning policy derived through deep reinforcement learning. Reflecting the fact that within autonomous informative path planning missions in unknown environments, it is often only a…

Robotics · Computer Science 2025-05-21 Grzegorz Malczyk , Mihir Kulkarni , Kostas Alexis

Simulation-based approaches are among the most practical means to search for safety violations, bugs, and other unexpected events in cyber-physical systems (CPS). Where existing approaches search for simulations violating a formal…

Systems and Control · Electrical Eng. & Systems 2025-03-31 Semaan Douglas Wehbe , Stanley Bak

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

Computer Science and Game Theory · Computer Science 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo

In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to…

Multiagent Systems · Computer Science 2026-04-02 Tianyu Qiu , David Fridovich-Keil

In this article, we explore the feasibility of applying proximal policy optimization, a state-of-the-art deep reinforcement learning algorithm for continuous control tasks, on the dual-objective problem of controlling an underactuated…

Machine Learning · Computer Science 2019-12-20 Eivind Meyer , Haakon Robinson , Adil Rasheed , Omer San
‹ Prev 1 8 9 10 Next ›