English

WROOM: An Autonomous Driving Approach for Off-Road Navigation

Robotics 2024-04-16 v1 Machine Learning

Abstract

Off-road navigation is a challenging problem both at the planning level to get a smooth trajectory and at the control level to avoid flipping over, hitting obstacles, or getting stuck at a rough patch. There have been several recent works using classical approaches involving depth map prediction followed by smooth trajectory planning and using a controller to track it. We design an end-to-end reinforcement learning (RL) system for an autonomous vehicle in off-road environments using a custom-designed simulator in the Unity game engine. We warm-start the agent by imitating a rule-based controller and utilize Proximal Policy Optimization (PPO) to improve the policy based on a reward that incorporates Control Barrier Functions (CBF), facilitating the agent's ability to generalize effectively to real-world scenarios. The training involves agents concurrently undergoing domain-randomized trials in various environments. We also propose a novel simulation environment to replicate off-road driving scenarios and deploy our proposed approach on a real buggy RC car. Videos and additional results: https://sites.google.com/view/wroom-utd/home

Keywords

Cite

@article{arxiv.2404.08855,
  title  = {WROOM: An Autonomous Driving Approach for Off-Road Navigation},
  author = {Dvij Kalaria and Shreya Sharma and Sarthak Bhagat and Haoru Xue and John M. Dolan},
  journal= {arXiv preprint arXiv:2404.08855},
  year   = {2024}
}
R2 v1 2026-06-28T15:53:06.940Z