Related papers: Point Cloud Generation with Continuous Conditionin…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…
We train a feed-forward text-to-3D diffusion generator for human characters using only single-view 2D data for supervision. Existing 3D generative models cannot yet match the fidelity of image or video generative models. State-of-the-art 3D…
We propose a generative model of unordered point sets, such as point clouds, in the form of an energy-based model, where the energy function is parameterized by an input-permutation-invariant bottom-up neural network. The energy function…
The generation and completion of 3D objects represent a transformative challenge in computer vision. Generative Adversarial Networks (GANs) have recently demonstrated strong potential in synthesizing realistic visual data. However, they…
Standard approaches for adversarial patch generation lead to noisy conspicuous patterns, which are easily recognizable by humans. Recent research has proposed several approaches to generate naturalistic patches using generative adversarial…
The GANs are generative models whose random samples realistically reflect natural images. It also can generate samples with specific attributes by concatenating a condition vector into the input, yet research on this field is not well…
Generative Adversarial Networks (GANs) are an arrange of two neural networks -- the generator and the discriminator -- that are jointly trained to generate artificial data, such as images, from random inputs. The quality of these generated…
Shape completion aims to recover the full 3D geometry of an object from a partial observation. This problem is inherently multi-modal since there can be many ways to plausibly complete the missing regions of a shape. Such diversity would be…
We propose a method to train generative adversarial networks on mutivariate feature vectors representing multiple categorical values. In contrast to the continuous domain, where GAN-based methods have delivered considerable results, GANs…
3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…
Generative Adversarial Networks (GAN) have shown great promise in tasks like synthetic image generation, image inpainting, style transfer, and anomaly detection. However, generating discrete data is a challenge. This work presents an…
We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a…
Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to…
This paper introduces a novel generative adversarial network (GAN) for synthesizing large-scale tabular databases which contain various features such as continuous, discrete, and binary. Technically, our GAN belongs to the category of…
Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive…
Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this…
In the realm of aerospace design, achieving smooth curves is paramount, particularly when crafting objects such as airfoils. Generative Adversarial Network (GAN), a widely employed generative AI technique, has proven instrumental in…
In this paper, we propose a simple yet effective method to represent point clouds as sets of samples drawn from a cloud-specific probability distribution. This interpretation matches intrinsic characteristics of point clouds: the number of…
Point cloud completion estimates complete shapes from incomplete point clouds to obtain higher-quality point cloud data. Most existing methods only consider global object features, ignoring spatial and semantic information of adjacent…
In the context of generating geological facies conditioned on observed data, samples corresponding to all possible conditions are not generally available in the training set and hence the generation of these realizations depends primary on…