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Related papers: On Good-for-MDPs Automata

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We characterize the class of nondeterministic ${\omega}$-automata that can be used for the analysis of finite Markov decision processes (MDPs). We call these automata `good-for-MDPs' (GFM). We show that GFM automata are closed under classic…

Formal Languages and Automata Theory · Computer Science 2019-10-31 Ernst Moritz Hahn , Mateo Perez , Fabio Somenzi , Ashutosh Trivedi , Sven Schewe , Dominik Wojtczak

Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…

Formal Languages and Automata Theory · Computer Science 2023-07-24 Sven Schewe , Qiyi Tang

A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…

Formal Languages and Automata Theory · Computer Science 2019-07-01 Udi Boker , Karoliina Lehtinen

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

Formal Languages and Automata Theory · Computer Science 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein…

Formal Languages and Automata Theory · Computer Science 2017-10-12 Udi Boker , Orna Kupferman , Michał Skrzypczak

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

When omega-regular objectives were first proposed in model-free reinforcement learning (RL) for controlling MDPs, deterministic Rabin automata were used in an attempt to provide a direct translation from their transitions to scalar values.…

Formal Languages and Automata Theory · Computer Science 2022-05-09 Ernst Moritz Hahn , Mateo Perez , Sven Schewe , Fabio Somenzi , Ashutosh Trivedi , Dominik Wojtczak

We study stochastic planning problems in Markov Decision Processes (MDPs) with goals specified in Linear Temporal Logic (LTL). The state-of-the-art approach transforms LTL formulas into good-for-MDP (GFM) automata, which feature a…

Formal Languages and Automata Theory · Computer Science 2025-11-18 Christoph Weinhuber , Giuseppe De Giacomo , Yong Li , Sven Schewe , Qiyi Tang

We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Denis Kuperberg , Anirban Majumdar

This paper discusses the hardness of finding minimal good-for-games (GFG) Buchi, Co-Buchi, and parity automata with state based acceptance. The problem appears to sit between finding small deterministic and finding small nondeterministic…

Formal Languages and Automata Theory · Computer Science 2020-03-27 Sven Schewe

While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…

Logic in Computer Science · Computer Science 2023-06-22 Bader Abu Radi , Orna Kupferman

Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressiveness and succinctness of nondeterminism. We study three closely…

Formal Languages and Automata Theory · Computer Science 2021-10-28 Udi Boker , Karoliina Lehtinen

A nondeterministic automaton is semantically deterministic (SD) if different nondeterministic choices in the automaton lead to equivalent states. Semantic determinism is interesting as it is a natural relaxation of determinism, and as some…

Formal Languages and Automata Theory · Computer Science 2023-05-26 Bader Abu Radi , Orna Kupferman

Discounting the influence of future events is a key paradigm in economics and it is widely used in computer-science models, such as games, Markov decision processes (MDPs), reinforcement learning, and automata. While a single game or MDP…

Logic in Computer Science · Computer Science 2025-06-11 Udi Boker , Guy Hefetz

An automaton is history-deterministic if its nondeterminism can be resolved on the fly, only using the prefix of the word read so far. This mild form of nondeterminism has attracted particular attention for its applications in synthesis…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Udi Boker , Thomas A. Henzinger , Karoliina Lehtinen , Keya Prakash

History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…

Formal Languages and Automata Theory · Computer Science 2026-04-01 Soumyajit Paul , David Purser , Sven Schewe , Qiyi Tang , Patrick Totzke , Di-De Yen

We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of…

Formal Languages and Automata Theory · Computer Science 2024-08-07 Shibashis Guha , Ismaël Jecker , Karoliina Lehtinen , Martin Zimmermann

Minimization of deterministic automata on finite words results in a {\em canonical\/} automaton. For deterministic automata on infinite words, no canonical minimal automaton exists, and a language may have different minimal deterministic…

Formal Languages and Automata Theory · Computer Science 2020-09-24 Bader Abu Radi , Orna Kupferman

In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…

Formal Languages and Automata Theory · Computer Science 2026-05-29 Thomas A. Henzinger , Keya Prakash , K. S. Thejaswini
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