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Related papers: NeuPL: Neural Population Learning

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Ensuring AI models align with human values is essential for their safety and functionality. Reinforcement learning from human feedback (RLHF) leverages human preferences to achieve this alignment. However, when preferences are sourced from…

Machine Learning · Computer Science 2025-02-10 Ryan Bahlous-Boldi , Li Ding , Lee Spector , Scott Niekum

Often times in imitation learning (IL), the environment we collect expert demonstrations in and the environment we want to deploy our learned policy in aren't exactly the same (e.g. demonstrations collected in simulation but deployment in…

Neural and Evolutionary Computing · Computer Science 2024-06-19 Silvia Sapora , Gokul Swamy , Chris Lu , Yee Whye Teh , Jakob Nicolaus Foerster

We introduce the stochastic Network-Iterated Prisoner's Dilemma (NIPD) model, a network of players playing the Prisoner's Dilemma with their neighbours, each with a memory-one strategy which they constantly and locally update to improve…

Physics and Society · Physics 2022-11-30 Martín Soto Quintanilla

Imitation learning considerably simplifies policy synthesis compared to alternative approaches by exploiting access to expert demonstrations. For such imitation policies, errors away from the training samples are particularly critical. Even…

Machine Learning · Computer Science 2024-03-19 Kaustubh Sridhar , Souradeep Dutta , Dinesh Jayaraman , James Weimer , Insup Lee

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video…

Artificial Intelligence · Computer Science 2021-07-28 Pedro A. Tsividis , Joao Loula , Jake Burga , Nathan Foss , Andres Campero , Thomas Pouncy , Samuel J. Gershman , Joshua B. Tenenbaum

Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the…

Machine Learning · Computer Science 2019-06-03 Wen-Ji Zhou , Yang Yu , Yingfeng Chen , Kai Guan , Tangjie Lv , Changjie Fan , Zhi-Hua Zhou

Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers routines composed of primitive actions from a single…

Machine Learning · Computer Science 2021-05-04 Zelin Zhao , Chuang Gan , Jiajun Wu , Xiaoxiao Guo , Joshua B. Tenenbaum

The analysis and control of large-population systems is of great interest to diverse areas of research and engineering, ranging from epidemiology over robotic swarms to economics and finance. An increasingly popular and effective approach…

Multiagent Systems · Computer Science 2022-09-09 Kai Cui , Anam Tahir , Gizem Ekinci , Ahmed Elshamanhory , Yannick Eich , Mengguang Li , Heinz Koeppl

We examine the effects of instantiating Lewis signaling games within a population of speaker and listener agents with the aim of producing a set of general and robust representations of unstructured pixel data. Preliminary experiments…

Machine Learning · Computer Science 2019-11-12 Nicole Fitzgerald

Recently, deep reinforcement learning (DRL) frameworks have shown potential for solving NP-hard routing problems such as the traveling salesman problem (TSP) without problem-specific expert knowledge. Although DRL can be used to solve…

Machine Learning · Computer Science 2021-10-28 Minsu Kim , Jinkyoo Park , Joungho Kim

Understanding the nature of strategic voting is the holy grail of social choice theory, where game-theory, social science and recently computational approaches are all applied in order to model the incentives and behavior of voters. In a…

Multiagent Systems · Computer Science 2014-11-19 Reshef Meir

How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a…

Machine Learning · Computer Science 2026-02-18 Raj Ghugare , Michał Bortkiewicz , Alicja Ziarko , Benjamin Eysenbach

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a…

Computer Science and Game Theory · Computer Science 2024-10-02 Bora Yongacoglu , Gürdal Arslan , Lacra Pavel , Serdar Yüksel

The Policy-Space Response Oracles (PSRO) framework scales equilibrium computation to large zero-sum games by iteratively expanding a restricted strategy set using deep reinforcement learning (DRL). A central challenge is to construct, under…

Artificial Intelligence · Computer Science 2026-05-28 Junyu Zhang , Feihong Yang , Jian Wang , Chao Wang , Xudong Zhang

Humans and animals solve a difficult problem much more easily when they are presented with a sequence of problems that starts simple and slowly increases in difficulty. We explore this idea in the context of reinforcement learning. Rather…

Machine Learning · Computer Science 2019-12-06 Jan Malte Lichtenberg , Özgür Şimşek

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…

Social and Information Networks · Computer Science 2014-12-19 Yang Lou , Guanrong Chen

Deep reinforcement learning methods have achieved state-of-the-art results in a variety of challenging, high-dimensional domains ranging from video games to locomotion. The key to success has been the use of deep neural networks used to…

Machine Learning · Computer Science 2020-11-17 Hiteshi Sharma , Rahul Jain

People make strategic decisions many times a day - during negotiations, when coordinating actions with others, or when choosing partners for cooperation. The resulting dynamics can be studied with learning theory and evolutionary game…

Populations and Evolution · Quantitative Biology 2026-03-26 Marta C. Couto , Fernando P. Santos , Christian Hilbe

Sequence prediction models can be learned from example sequences with a variety of training algorithms. Maximum likelihood learning is simple and efficient, yet can suffer from compounding error at test time. Reinforcement learning such as…

Machine Learning · Computer Science 2019-07-02 Bowen Tan , Zhiting Hu , Zichao Yang , Ruslan Salakhutdinov , Eric Xing

Policy Space Response Oracle (PSRO) with policy population construction has been demonstrated as an effective method for approximating Nash Equilibrium (NE) in zero-sum games. Existing studies have attempted to improve diversity in policy…

Computer Science and Game Theory · Computer Science 2024-11-14 Yucong Huang , Jiesong Lian , Mingzhi Wang , Chengdong Ma , Ying Wen
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