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Cyber defence exercises are intensive, hands-on learning events for teams of professionals who gain or develop their skills to successfully prevent and respond to cyber attacks. The exercises mimic the real-life, routine operation of an…

Cryptography and Security · Computer Science 2017-12-29 Jan Vykopal , Radek Ošlejšek , Karolína Burská , Kristína Zákopčanová

Performance prediction or forecasting sporting outcomes involves a great deal of insight into the particular area one is dealing with, and a considerable amount of intuition about the factors that bear on such outcomes and performances. The…

Satellite imagery is regarded as a great opportunity for citizen-based monitoring of activities of interest. Relevant imagery may however not be available at sufficiently high resolution, quality, or cadence -- let alone be uniformly…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Johannes Hoster , Sara Al-Sayed , Felix Biessmann , Alexander Glaser , Kristian Hildebrand , Igor Moric , Tuong Vy Nguyen

This paper presents the design and implementation of a Grid-enabled physics analysis environment for handheld and other resource-limited computing devices as one example of the use of mobile devices in eScience. Handheld devices offer great…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-07-06 A. Ali , A. Anjum , T. Azim , J. Bunn , A. Ikram , R. McClatchey , H. Newman , C. Steenberg , M. Thomas , I. Willers

StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…

Human-Computer Interaction · Computer Science 2017-02-09 Alina Striner , Jennifer Preece

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…

Machine Learning · Computer Science 2022-05-17 Ziang Song , Song Mei , Yu Bai

The application of Data Science and Analytics to optimize or predict outcomes is Ubiquitous in the Modern World. Data Science and Analytics have optimized almost every domain that exists in the market. In our survey, we focus on how the…

Machine Learning · Computer Science 2022-09-19 Sachin Kumar S , Prithvi HV , C Nandini

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

Robotics · Computer Science 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Runjia Li , Moayed Haji-Ali , Ashkan Mirzaei , Chaoyang Wang , Arpit Sahni , Ivan Skorokhodov , Aliaksandr Siarohin , Tomas Jakab , Junlin Han , Sergey Tulyakov , Philip Torr , Willi Menapace

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the…

Many organizations measure treatment effects via an experimentation platform to evaluate the casual effect of product variations prior to full-scale deployment. However, standard experimentation platforms do not perform optimally for end…

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Wataru Ikeda , Masashi Hatano , Ryosei Hara , Mariko Isogawa

Large language models are emerging as scientific assistants, but evaluating their ability to reason from empirical data remains challenging. Benchmarks derived from published studies and human annotations inherit publication bias,…

Computation and Language · Computer Science 2026-04-16 Oliver Bentham , Vivek Srikumar

We present a comparative study of the players' and professional players' (athletes') performance in Counter Strike: Global Offensive (CS:GO) discipline. Our study is based on ubiquitous sensing helping identify the biometric features…

Human-Computer Interaction · Computer Science 2019-08-20 Nikita Khromov , Alexander Korotin , Andrey Lange , Anton Stepanov , Evgeny Burnaev , Andrey Somov

We design, conduct and present the results of a highly personalized baseline emotion recognition experiment, which aims to set reliable ground-truth estimates for the subject's emotional state for real-life prediction under similar…

Machine Learning · Statistics 2017-03-21 Varvara Kollia , Noureddine Tayebi

Skill assessment in procedural videos is crucial for the objective evaluation of human performance in settings such as manufacturing and procedural daily tasks. Current research on skill assessment has predominantly focused on sports and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Michele Mazzamuto , Daniele Di Mauro , Gianpiero Francesca , Giovanni Maria Farinella , Antonino Furnari

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

Artificial Intelligence · Computer Science 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

Quantum Computing promises accelerated simulation of certain classes of problems, in particular in plasma physics. Given the nascent interest in applying quantum computing techniques to study plasma systems, a compendium of the relevant…

Plasma Physics · Physics 2023-02-02 Óscar Amaro , Diogo Cruz

Video generation models are increasingly used as world simulators for storytelling, simulation, and embodied AI. As these models advance, a key question arises: do generated videos obey the physical laws of the real world? Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Qin Zhang , Peiyu Jing , Hong-Xing Yu , Fangqiang Ding , Fan Nie , Weimin Wang , Yilun Du , James Zou , Jiajun Wu , Bing Shuai