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Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…

Human-Computer Interaction · Computer Science 2025-03-11 Kazuya Izumi , Shuhey Koyama , Yoichi Ochiai

Animated transitions help viewers understand changes between related visualizations. To clearly present the underlying relations between statistical charts, animation authors need to have a high level of expertise and a considerable amount…

Human-Computer Interaction · Computer Science 2022-10-12 Wenchao Li , Yun Wang , He Huang , Weiwei Cui , Haidong Zhang , Huamin Qu , Dongmei Zhang

Automated animal behavior analysis relies on long-term, interpretable individual trajectories; however, multi-animal tracking in space science experimental videos remains highly challenging due to weak appearance cues, low-quality imaging,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Jianing You , Han Wang , Kang Liu , Jiale Ding , Fengjie Chu , Zihan Guo , Shengyang Li

We propose pose-guided multiplane image (MPI) synthesis which can render an animatable character in real scenes with photorealistic quality. We use a portable camera rig to capture the multi-view images along with the driving signal for the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Hao Ouyang , Bo Zhang , Pan Zhang , Hao Yang , Jiaolong Yang , Dong Chen , Qifeng Chen , Fang Wen

Modern avatar generators allow anyone to synthesize photorealistic real-time talking avatars, ushering in a new era of avatar-based human communication, such as with immersive AR/VR interactions or videoconferencing with limited bandwidths.…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Ekta Prashnani , Koki Nagano , Shalini De Mello , David Luebke , Orazio Gallo

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Ruijie Lu , Yu Liu , Jiaxiang Tang , Junfeng Ni , Yuxiang Wang , Diwen Wan , Gang Zeng , Yixin Chen , Siyuan Huang

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Haoyu Ma , Tong Zhang , Shanlin Sun , Xiangyi Yan , Kun Han , Xiaohui Xie

We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Egor Zakharov , Aleksei Ivakhnenko , Aliaksandra Shysheya , Victor Lempitsky

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Youliang Zhang , Zhengguang Zhou , Zhentao Yu , Ziyao Huang , Teng Hu , Sen Liang , Guozhen Zhang , Ziqiao Peng , Shunkai Li , Yi Chen , Zixiang Zhou , Yuan Zhou , Qinglin Lu , Xiu Li

Previous animatronic faces struggle to express emotions effectively due to hardware and software limitations. On the hardware side, earlier approaches either use rigid-driven mechanisms, which provide precise control but are difficult to…

Robotics · Computer Science 2025-07-23 Zongzheng Zhang , Jiawen Yang , Ziqiao Peng , Meng Yang , Jianzhu Ma , Lin Cheng , Huazhe Xu , Hang Zhao , Hao Zhao

Rigged puppets are one of the most prevalent representations to create 2D character animations. Creating these puppets requires partitioning characters into independently moving parts. In this work, we present a method to automatically…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Zhan Xu , Matthew Fisher , Yang Zhou , Deepali Aneja , Rushikesh Dudhat , Li Yi , Evangelos Kalogerakis

We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Keyang Ye , Tianjia Shao , Kun Zhou

We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Michael J. Black , Priyanka Patel , Joachim Tesch , Jinlong Yang

Deep neural networks for video-based eye tracking have demonstrated resilience to noisy environments, stray reflections, and low resolution. However, to train these networks, a large number of manually annotated images are required. To…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Nitinraj Nair , Rakshit Kothari , Aayush K. Chaudhary , Zhizhuo Yang , Gabriel J. Diaz , Jeff B. Pelz , Reynold J. Bailey

A unique challenge in creating high-quality animatable and relightable 3D avatars of people is modeling human eyes. The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Gengyan Li , Abhimitra Meka , Franziska Müller , Marcel C. Bühler , Otmar Hilliges , Thabo Beeler

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Berna Kabadayi , Vanessa Sklyarova , Wojciech Zielonka , Justus Thies , Gerard Pons-Moll