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Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation production. While recent 3D generative models can synthesize…

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

An effective 3D stepping control algorithm that is computationally fast, robust, and easy to implement is extremely important and valuable to character animation research. In this paper, we present a novel technique for generating dynamic,…

Graphics · Computer Science 2022-10-27 Ben Kenwright

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Penghao Wang , Siyuan Xie , Hongyu Yan , Xianghui Yang , Jingwei Huang , Chunchao Guo , Jiayuan Gu

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Jeffrey Yunfan Liu , Yun Chen , Ze Yang , Jingkang Wang , Sivabalan Manivasagam , Raquel Urtasun

In recent years, 3D parametric animal models have been developed to aid in estimating 3D shape and pose from images and video. While progress has been made for humans, it's more challenging for animals due to limited annotated data. To…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Ci Li , Yi Yang , Zehang Weng , Elin Hernlund , Silvia Zuffi , Hedvig Kjellström

Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Wenbin Lin , Chengwei Zheng , Jun-Hai Yong , Feng Xu

The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Justus Thies , Michael Zollhöfer , Matthias Nießner

We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Jae Shin Yoon , Lingjie Liu , Vladislav Golyanik , Kripasindhu Sarkar , Hyun Soo Park , Christian Theobalt

Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Mengchao Wang , Qiang Wang , Fan Jiang , Yaqi Fan , Yunpeng Zhang , Yonggang Qi , Kun Zhao , Mu Xu

Dynamic Neural Radiance Fields (NeRFs) achieve remarkable visual quality when synthesizing novel views of time-evolving 3D scenes. However, the common reliance on backward deformation fields makes reanimation of the captured object poses…

Computer Vision and Pattern Recognition · Computer Science 2024-02-12 Lukas Uzolas , Elmar Eisemann , Petr Kellnhofer

AI-generated videos (AIGVs) have achieved unprecedented photorealism, posing severe threats to digital forensics. Existing AIGV detectors focus mainly on localized artifacts or short-term temporal inconsistencies, thus often fail to capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Hang Wang , Chao Shen , Lei Zhang , Zhi-Qi Cheng

Historically, patient datasets have been used to develop and validate various reconstruction algorithms for PET/MRI and PET/CT. To enable such algorithm development, without the need for acquiring hundreds of patient exams, in this paper we…

Graphical User Interface (GUI) agents aim to automate a wide spectrum of human tasks by emulating user interaction. Despite rapid advancements, current approaches are hindered by several critical challenges: data bottleneck in end-to-end…

Artificial Intelligence · Computer Science 2026-01-08 Hongze Mi , Yibo Feng , Wenjie Lu , Yuqi Wang , Jinyuan Li , Song Cao , He Cui , Tengfei Tian , Xuelin Zhang , Haotian Luo , Di Sun , Jun Fang , Hua Chai , Naiqiang Tan , Gang Pan

Recent work has demonstrated that large-scale, multi-animal models are powerful tools for characterizing the relationship between neural activity and behavior. Current large-scale approaches, however, focus exclusively on either predicting…

Small animal PET scanners require high spatial resolution and good sensitivity. To reconstruct high-resolution images in 3D-PET, iterative methods, such as OSEM, are superior to analytical reconstruction algorithms, although their high…

Medical Physics · Physics 2007-05-23 J. L. Herraiz , S. Espana , J. J. Vaquero , M. Desco , J. M. Udias

We propose FEIM-TTS, an innovative zero-shot text-to-speech (TTS) model that synthesizes emotionally expressive speech, aligned with facial images and modulated by emotion intensity. Leveraging deep learning, FEIM-TTS transcends traditional…

Sound · Computer Science 2024-09-25 Yunji Chu , Yunseob Shim , Unsang Park

To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2019-08-22 Zezhou Chen , Zhaoxiang Liu , Huan Hu , Jinqiang Bai , Shiguo Lian , Fuyuan Shi , Kai Wang

Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Edoardo Remelli , Timur Bagautdinov , Shunsuke Saito , Tomas Simon , Chenglei Wu , Shih-En Wei , Kaiwen Guo , Zhe Cao , Fabian Prada , Jason Saragih , Yaser Sheikh

Accurately tracking neuronal activity in behaving animals presents significant challenges due to complex motions and background noise. The lack of annotated datasets limits the evaluation and improvement of such tracking algorithms. To…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Raphael Reme , Alasdair Newson , Elsa Angelini , Jean-Christophe Olivo-Marin , Thibault Lagache
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