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Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Alexander Grabner , Yaming Wang , Peizhao Zhang , Peihong Guo , Tong Xiao , Peter Vajda , Peter M. Roth , Vincent Lepetit

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

Human-Computer Interaction · Computer Science 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee

In the last few years, the scientific community showed a remarkable and increasing interest towards 3D Virtual Environments, training and testing Machine Learning-based models in realistic virtual worlds. On one hand, these environments…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Enrico Meloni , Matteo Tiezzi , Luca Pasqualini , Marco Gori , Stefano Melacci

3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point…

Computer Vision and Pattern Recognition · Computer Science 2021-12-28 Chaoyue Song , Jiacheng Wei , Ruibo Li , Fayao Liu , Guosheng Lin

This is a comparative study of the traditional 3D computer graphics technique of geometric modelling and image-based rendering techniques that were surveyed and implemented.We have discussed the classifications and representative methods of…

Graphics · Computer Science 2014-09-18 Agrima Seth , Deepak Mishra

In the world of technology and AI, digital models play an important role in our lives and are an essential part of the digital twins of real-world objects. They can be created by designers, artists, or game developers using spline curves…

Graphics · Computer Science 2025-05-20 Rushan Ziatdinov , Rifkat Nabiyev

In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these…

Computer Vision and Pattern Recognition · Computer Science 2019-05-20 Michael Oechsle , Lars Mescheder , Michael Niemeyer , Thilo Strauss , Andreas Geiger

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Elad Richardson , Gal Metzer , Yuval Alaluf , Raja Giryes , Daniel Cohen-Or

I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies. This paper presents novel advances in…

Human-Computer Interaction · Computer Science 2020-10-22 Ammar Malik , Hugo Lhachemi , Robert Shorten

3D shape creation and modeling remains a challenging task especially for novice users. Many methods in the field of computer graphics have been proposed to automate the often repetitive and precise operations needed during the modeling of…

Graphics · Computer Science 2015-06-24 Ibraheem Alhashim

Textured 3D morphing creates smooth and plausible interpolation sequences between two 3D objects, focusing on transitions in both shape and texture. This is important for creative applications like visual effects in filmmaking. Previous…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Songlin Yang , Yushi Lan , Honghua Chen , Xingang Pan

We are witnessing a proliferation of textured 3D models captured from the real world with automatic photo-reconstruction tools. Digital 3D models of this class come with a unique set of characteristics and defects -- especially concerning…

Graphics · Computer Science 2020-12-29 Andrea Maggiordomo , Federico Ponchio , Paolo Cignoni , Marco Tarini

Human imitation has become topical recently, driven by GAN's ability to disentangle human pose and body content. However, the latest methods hardly focus on 3D information, and to avoid self-occlusion, a massive amount of input images are…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Haoxi Ran , Guangfu Wang , Li Lu

In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-26 Natalia Neverova , David Novotny , Vasil Khalidov , Marc Szafraniec , Patrick Labatut , Andrea Vedaldi

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

This bachelor's thesis describes the conception and implementation of an augmented reality application for the Android platform. The intention is to demonstrate some possibilities of interaction within an augmented reality environment on…

Human-Computer Interaction · Computer Science 2017-01-09 Lennart Brüggemann
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