Related papers: Cyrus 2D Simulation Team Description Paper 2016
We propose Teamwork Synthesis, a version of the distributed synthesis problem with application to teamwork multi-agent systems. We reformulate the distributed synthesis question by dropping the fixed interaction architecture among agents as…
Red teams simulate adversaries and conduct sophisticated attacks against defenders without informing them about used tactics in advance. These interactive cyber exercises are highly beneficial to assess and improve the security posture of…
We describe a software framework and a hardware platform used in tandem for the design and analysis of robot autonomy algorithms in simulation and reality. The software, which is open source, containerized, and operating system (OS)…
Cyber Physical Systems (CPS) are becoming ubiquitous and affect the physical world, yet security is seldom at the forefront of their design. This is especially true of robotic control algorithms which seldom consider the effect of a cyber…
Manufacturable chip layouts must satisfy thousands of geometry-based design rules, and design rule checking (DRC) enforces them by running executable DRC scripts on layouts. Translating natural language rules into correct DRC scripts is…
This article describes an action rule induction algorithm based on a sequential covering approach. Two variants of the algorithm are presented. The algorithm allows the action rule induction from a source and a target decision class point…
There is a growing need for cybersecurity professionals with practical knowledge and experience to meet societal needs and comply with new standards and regulations. At the same time, the advances in software technology and artificial…
We take the position that agent security must be approached as a systems problem: the AI model powering the agent must be treated as an untrusted component, and security invariants must be enforced at the system level. Through this lens,…
The ccns3Sim project is an open source implementation of the CCNx 1.0 protocols for the NS3 simulator. We describe the implementation and several important features including modularity and process delay simulation. The ccns3Sim…
Building XR-AI research prototypes requires navigating two largely separate ecosystems. Mainstream XR development relies on C#/C++ and game engines, while AI development is centered on Python. This toolchain fragmentation slows down…
We compare three methods of familiarizing a human with an artificial intelligence (AI) teammate ("agent") prior to operation in a collaborative, fast-paced intelligence, surveillance, and reconnaissance (ISR) environment. In a…
This work presents and experimentally test the framework used by our context-aware, distributed team of small Unmanned Aerial Systems (SUAS) capable of operating in real-time, in an autonomous fashion, and under constrained communications.…
This paper describes the semantics and ideas about SKY, a logic programming language intended in order to specify algorithmic strategies for the evaluation of problems.
We developed a simulation game to study the effectiveness of decision-makers in overcoming two complexities in building cybersecurity capabilities: potential delays in capability development; and uncertainties in predicting cyber incidents.…
The topic of provable deep neural network robustness has raised considerable interest in recent years. Most research has focused on adversarial robustness, which studies the robustness of perceptive models in the neighbourhood of particular…
Developing and testing novel control and motion planning algorithms for aerial vehicles can be a challenging task, with the robotics community relying more than ever on 3D simulation technologies to evaluate the performance of new…
Building agents that generalize across web, desktop, and mobile environments remains an open challenge, as prior systems rely on environment-specific interfaces that limit cross-platform deployment. We introduce Surfer 2, a unified…
An effective multi-turn instruction-following assistant can be developed by creating a simulator that can generate useful interaction data. Apart from relying on its intrinsic weights, an ideal user simulator should also be able to…
Just as computational simulations of atoms, molecules and cells have shaped the way we study the sciences, true-to-life simulations of human-like agents can be valuable tools for studying human behavior. We propose Humanoid Agents, a system…
SIS problem has numerous applications in cryptography. Known algorithms for solving that problem are exponential in complexity. A new algorithm is suggested in this note, its complexity is sub-exponential for a range of parameters.