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The Connections puzzle published each day by the New York Times tasks players with dividing a bank of sixteen words into four groups of four words that each relate to a common theme. Solving the puzzle requires both common linguistic…

Computation and Language · Computer Science 2024-04-23 Graham Todd , Tim Merino , Sam Earle , Julian Togelius

The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain…

Computers and Society · Computer Science 2019-09-19 Diana Medina , Grissa Maturana , Fernán Villa , Carlos Mario Zapata

It is well known that in games with imperfect information, such as poker, bluffing with some probability can be a component of the optimal strategy. However, as far as we know, nobody has ever exhibited a Scrabble position in which the…

History and Overview · Mathematics 2025-09-16 Nick Ballard , Timothy Y. Chow

We develop a model of wishful thinking that incorporates the costs and benefits of biased beliefs. We establish the connection between distorted beliefs and risk, revealing how wishful thinking can be understood in terms of risk measures.…

Theoretical Economics · Economics 2024-02-06 Jarrod Burgh , Emerson Melo

A $p$-beauty contest is a wide class of games of guessing the most popular strategy among other players. In particular, guessing a fraction of a mean of numbers chosen by all players is a classic behavioral experiment designed to test…

General Economics · Economics 2025-10-23 Iuliia Alekseenko , Dmitry Dagaev , Sofia Paklina , Petr Parshakov

Prediction is a complex notion, and different predictors (such as people, computer programs, and probabilistic theories) can pursue very different goals. In this paper I will review some popular kinds of prediction and argue that the theory…

Machine Learning · Computer Science 2007-05-23 Vladimir Vovk

We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

Artificial Intelligence · Computer Science 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

In a game where both contestants have perfect information, there is a strict limit on how perfect that information can be. By contrast, when one player is deprived of all information, the limit on the other player's information disappears,…

Logic · Mathematics 2011-06-02 Samuel Alexander

We propose a two-agent game wherein a questioner must be able to conjure discerning questions between sentences, incorporate responses from an answerer, and keep track of a hypothesis state. The questioner must be able to understand the…

Computation and Language · Computer Science 2019-08-14 Peter Potash , Kaheer Suleman

In this article, we look at a hat-guessing game, in which each player must guess the color of their own hat while only seeing the hats of the other players. We focus on the case of two hat colors and a countably infinite number of players.…

Probability · Mathematics 2025-10-28 Nathaniel Eldredge

The act of bluffing confounds game designers to this day. The very nature of bluffing is even open for debate, adding further complication to the process of creating intelligent virtual players that can bluff, and hence play, realistically.…

Artificial Intelligence · Computer Science 2007-05-23 Evan Hurwitz , Tshilidzi Marwala

Detecting persuasion in argumentative text is a challenging task with important implications for understanding human communication. This work investigates the role of persuasion strategies - such as Attack on reputation, Distraction, and…

Computation and Language · Computer Science 2026-01-16 Tiziano Labruna , Arkadiusz Modzelewski , Giorgio Satta , Giovanni Da San Martino

Get 'em Moles! is a single-player educational game inspired by the classic arcade game Whac-A-Mole. Primarily designed for touchscreen devices, Get 'em Moles! aims to teach English spelling and pronunciation through engaging game play. This…

Human-Computer Interaction · Computer Science 2015-09-01 Dhruv Chand , Karthik Gopalakrishnan , Nisha KK , Mudit Sinha , Shreya Sriram

In this paper, we are going to find meaning of words based on distinct situations. Word Sense Disambiguation is used to find meaning of words based on live contexts using supervised and unsupervised approaches. Unsupervised approaches use…

Computation and Language · Computer Science 2016-11-04 Alok Ranjan Pal , Anirban Kundu , Abhay Singh , Raj Shekhar , Kunal Sinha

Riddle-solving requires advanced reasoning skills, pushing LLMs to engage in abstract thinking and creative problem-solving, often revealing limitations in their cognitive abilities. In this paper, we examine the riddle-solving capabilities…

Computation and Language · Computer Science 2024-12-18 Ioannis Panagiotopoulos , Giorgos Filandrianos , Maria Lymperaiou , Giorgos Stamou

The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…

Artificial Intelligence · Computer Science 2023-02-22 Hisaichi Shibata , Soichiro Miki , Yuta Nakamura

This article seeks to encourage a mathematical dialog regarding a possible solution to Beals Conjecture. It breaks down one of the worlds most difficult math problems into laymans terms and encourages people to question some of the most…

History and Overview · Mathematics 2015-01-12 Angela Moore

Recently, we had to realize that more and more game theoretical articles have been published in peer-reviewed journals with severe logical deficiencies. In particular, we observed that the indirect proof was not applied correctly. These…

Computer Science and Game Theory · Computer Science 2015-09-22 Holger Ingmar Meinhardt

More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always successful. Gamification misuse is a phenomenon that occurs when…

Human-Computer Interaction · Computer Science 2022-03-31 Reza Hadi Mogavi , Bingcan Guo , Yuanhao Zhang , Ehsan-Ul Haq , Pan Hui , Xiaojuan Ma

We study textual autocomplete---the task of predicting a full sentence from a partial sentence---as a human-machine communication game. Specifically, we consider three competing goals for effective communication: use as few tokens as…

Computation and Language · Computer Science 2019-11-19 Mina Lee , Tatsunori B. Hashimoto , Percy Liang