Related papers: Mean-Field Game and Reinforcement Learning MEC Res…
Vehicles in platoons need to process many tasks to support various real-time vehicular applications. When a task arrives at a vehicle, the vehicle may not process the task due to its limited computation resource. In this case, it usually…
Reinforcement learning in non-stationary environments is challenging due to abrupt and unpredictable changes in dynamics, often causing traditional algorithms to fail to converge. However, in many real-world cases, non-stationarity has some…
This paper proposes a multi-agent reinforcement learning based medium access framework for wireless networks. The access problem is formulated as a Markov Decision Process (MDP), and solved using reinforcement learning with every network…
This paper introduces a framework of Constrained Mean-Field Games (CMFGs), where each agent solves a constrained Markov decision process (CMDP). This formulation captures scenarios in which agents' strategies are subject to feasibility,…
Network softwarization is one of the major paradigm shifts in the next generation of networks. It enables programmable and flexible management and deployment of the network. Network function virtualization (NFV) is referred to the…
This paper proposes an efficient computational framework for longitudinal velocity control of a large number of autonomous vehicles (AVs) and develops a traffic flow theory for AVs. Instead of hypothesizing explicitly how AVs drive, our…
To improve the quality of computation experience for mobile devices, mobile-edge computing (MEC) is a promising paradigm by providing computing capabilities in close proximity within a sliced radio access network (RAN), which supports both…
Notwithstanding the significant research effort Network Function Virtualization (NFV) architectures received over the last few years little attention has been placed on optimizing proactive caching when considering it as a service chain.…
This paper investigates the network load balancing problem in data centers (DCs) where multiple load balancers (LBs) are deployed, using the multi-agent reinforcement learning (MARL) framework. The challenges of this problem consist of the…
With the development of federated learning (FL), mobile devices (MDs) are able to train their local models with private data and sends them to a central server for aggregation, thereby preventing sensitive raw data leakage. In this paper,…
Machine learning (ML) tasks are one of the major workloads in today's edge computing networks. Existing edge-cloud schedulers allocate the requested amounts of resources to each task, falling short of best utilizing the limited edge…
In recent years, multi-access edge computing (MEC) is a key enabler for handling the massive expansion of Internet of Things (IoT) applications and services. However, energy consumption of a MEC network depends on volatile tasks that…
We investigate mean-field games (MFG) in which agents can actively control their speed of access to information. Specifically, the agents can dynamically decide to obtain observations with reduced delay by accepting higher observation…
The goal of reinforcement learning is estimating a policy that maps states to actions and maximizes the cumulative reward of a Markov Decision Process (MDP). This is oftentimes achieved by estimating first the optimal (reward) value…
Virtual network embedding (VNE) is an essential resource allocation task in network virtualization, aiming to map virtual network requests (VNRs) onto physical infrastructure. Reinforcement learning (RL) has recently emerged as a promising…
To conduct a more realistic evaluation on Virtualized Network Functions resource allocation algorithms, researches needed data on: (1) potential NFs chains (policies), (2) traffic flows passing through these NFs chains, (3) how the dynamic…
When controlling multi-agent systems, the trade-off between performance and scalability is a major challenge. Here, we address this difficulty by using mean field games (MFGs), which is a framework that deduces the macroscopic dynamics…
We consider a multi-agent Markov strategic interaction over an infinite horizon where agents can be of multiple types. We model the strategic interaction as a mean-field game in the asymptotic limit when the number of agents of each type…
Resource allocation is still a difficult issue to deal with in wireless networks. The unstable channel condition and traffic demand for Quality of Service (QoS) raise some barriers that interfere with the process. It is significant that an…
A promising area of application for Network Function Virtualization is in network security, where chains of Virtual Security Network Functions (VSNFs), i.e., security-specific virtual functions such as firewalls or Intrusion Prevention…