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Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

Human-Computer Interaction · Computer Science 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

Artificial Intelligence · Computer Science 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

Rare and challenging driving scenarios are critical for autonomous vehicle development. Since they are difficult to encounter, simulating or generating them using generative models is a popular approach. Following previous efforts to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Arthur Hubert , Gamal Elghazaly , Raphaël Frank

Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over space. We argue that this limits controllability and…

Artificial Intelligence · Computer Science 2026-02-24 Kaijie Xu , Clark Verbrugge

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

Software Engineering · Computer Science 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

Long-form video generation is rapidly moving from short, single-scene synthesis toward minute-long, multi-shot creation with narrative structure, cinematic control, audio, and cross-modal synchronization. However, evaluating such videos…

Computation and Language · Computer Science 2026-05-29 Jiamin Chen , Qianben Chen , Jiawen Zhang , Yidi Wu , Yuchen Li , Xiaokun Zhang , Wangchunshu Zhou , Chen Ma

Can we derive computational metrics to quantify visual creativity in drawings across intelligent agents, while accounting for inherent differences in technical skill and style? To answer this, we curate a novel dataset consisting of 1338…

Human-Computer Interaction · Computer Science 2025-02-11 Surabhi S Nath , Guiomar del Cuvillo y Schröder , Claire E. Stevenson

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

Computation and Language · Computer Science 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

We propose a simple and effective modeling framework for controlled generation of multiple, diverse outputs. We focus on the setting of generating the next sentence of a story given its context. As controllable dimensions, we consider…

Computation and Language · Computer Science 2020-06-03 Lifu Tu , Xiaoan Ding , Dong Yu , Kevin Gimpel

While the capabilities of generative models heavily improved in different domains (images, text, graphs, molecules, etc.), their evaluation metrics largely remain based on simplified quantities or manual inspection with limited…

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities.…

Machine Learning · Computer Science 2018-11-19 Maruan Al-Shedivat , Lisa Lee , Ruslan Salakhutdinov , Eric Xing

Machine playtesting tools and game moment search engines require exposure to the diversity of a game's state space if they are to report on or index the most interesting moments of possible play. Meanwhile, mobile app distribution services…

Human-Computer Interaction · Computer Science 2018-12-10 Zeping Zhan , Batu Aytemiz , Adam M. Smith

Large language models (LLMs) demonstrate strong potential as agents for tool invocation due to their advanced comprehension and planning capabilities. Users increasingly rely on LLM-based agents to solve complex missions through iterative…

Artificial Intelligence · Computer Science 2025-04-17 Peijie Yu , Yifan Yang , Jinjian Li , Zelong Zhang , Haorui Wang , Xiao Feng , Feng Zhang

Evaluating the general abilities of intelligent agents requires complex simulation environments. Existing benchmarks typically evaluate only one narrow task per environment, requiring researchers to perform expensive training runs on many…

Artificial Intelligence · Computer Science 2022-02-15 Danijar Hafner

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks