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In this paper, we democratise 3D content creation, enabling precise generation of 3D shapes from abstract sketches while overcoming limitations tied to drawing skills. We introduce a novel part-level modelling and alignment framework that…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Hmrishav Bandyopadhyay , Subhadeep Koley , Ayan Das , Ayan Kumar Bhunia , Aneeshan Sain , Pinaki Nath Chowdhury , Tao Xiang , Yi-Zhe Song

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Sketch-based image manipulation is an interactive image editing task to modify an image based on input sketches from users. Existing methods typically formulate this task as a conditional inpainting problem, which requires users to draw an…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Yu Zeng , Zhe Lin , Vishal M. Patel

We introduce PQ-NET, a deep neural network which represents and generates 3D shapes via sequential part assembly. The input to our network is a 3D shape segmented into parts, where each part is first encoded into a feature representation…

Computer Vision and Pattern Recognition · Computer Science 2020-04-27 Rundi Wu , Yixin Zhuang , Kai Xu , Hao Zhang , Baoquan Chen

3D modeling of non-linear objects from stylized sketches is a challenge even for experts in Computer Graphics (CG). The extrapolation of objects parameters from a stylized sketch is a very complex and cumbersome task. In the present study,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-11 Gilda Manfredi , Nicola Capece , Ugo Erra , Monica Gruosso

3D Gaussian representations have emerged as a powerful paradigm for digital head modeling, achieving photorealistic quality with real-time rendering. However, intuitive and interactive creation or editing of 3D Gaussian head models remains…

Graphics · Computer Science 2026-04-22 Bo Li , Jiahao Kang , Yubo Ma , Feng-Lin Liu , Bin Liu , Fang-Lue Zhang , Lin Gao

Freehand sketching is a dynamic process where points are sequentially sampled and grouped as strokes for sketch acquisition on electronic devices. To recognize a sketched object, most existing methods discard such important temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-11-21 Lei Li , Changqing Zou , Youyi Zheng , Qingkun Su , Hongbo Fu , Chiew-Lan Tai

In this paper, we study learning semantic representations for million-scale free-hand sketches. This is highly challenging due to the domain-unique traits of sketches, e.g., diverse, sparse, abstract, noisy. We propose a dual-branch CNNRNN…

Computer Vision and Pattern Recognition · Computer Science 2020-07-09 Peng Xu , Yongye Huang , Tongtong Yuan , Tao Xiang , Timothy M. Hospedales , Yi-Zhe Song , Liang Wang

Understanding geometric concepts, such as distance and shape, is essential for understanding the real world and also for many vision tasks. To incorporate such information into a visual representation of a scene, we propose learning to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Hyundo Lee , Inwoo Hwang , Hyunsung Go , Won-Seok Choi , Kibeom Kim , Byoung-Tak Zhang

Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing…

Graphics · Computer Science 2024-05-15 Feng-Lin Liu , Hongbo Fu , Yu-Kun Lai , Lin Gao

Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Sheng-Yu Wang , David Bau , Jun-Yan Zhu

We present a novel task: text-to-3D sketch animation, which aims to bring freeform sketches to life in dynamic 3D space. Unlike prior works focused on photorealistic content generation, we target sparse, stylized, and view-consistent 3D…

Graphics · Computer Science 2025-10-30 Hao Chen , Jiaqi Wang , Yonggang Qi , Ke Li , Kaiyue Pang , Yi-Zhe Song

A general method is introduced for constructing two-dimensional (2D) surface meshes embedded in three-dimensional (3D) space time, and 3D hypersurface meshes embedded in four-dimensional (4D) space time. In particular, we begin by dividing…

Numerical Analysis · Mathematics 2023-01-31 Jude T. Anderson , David M. Williams , Andrew Corrigan

Accurately drawing 3D objects is difficult for untrained individuals, as it requires an understanding of perspective and its effects on geometry and proportions. Step-by-step tutorials break the complex task of sketching an entire object…

Graphics · Computer Science 2016-07-28 James W. Hennessey , Han Liu , Holger Winnemöller , Mira Dontcheva , Niloy J. Mitra

Multiple sketch datasets have been proposed to understand how people draw 3D objects. However, such datasets are often of small scale and cover a small set of objects or categories. In addition, these datasets contain freehand sketches…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Chufeng Xiao , Wanchao Su , Jing Liao , Zhouhui Lian , Yi-Zhe Song , Hongbo Fu

Sketching in 3D space enables expressive reasoning about shape, structure, and spatial relationships, yet generating 3D sketches through natural language remains a major challenge. In this work, we introduce 3DrawAgent, a training-free,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hongcan Xiao , Xinyue Xiao , Yilin Wang , Yue Zhang , Yonggang Qi

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…

Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Yi He , Haoran Xie , Chao Zhang , Xi Yang , Kazunori Miyata

Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new representation that is usable in conventional CAD modeling…

Graphics · Computer Science 2021-02-11 Dmitriy Smirnov , Mikhail Bessmeltsev , Justin Solomon

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Guangming Zhu , Siyuan Wang , Qing Cheng , Kelong Wu , Hao Li , Liang Zhang