Related papers: A Real-Time Rendering Method for Light Field Displ…
In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against…
Although significant progress has been made in enhancing visibility, retrieving texture details, and mitigating noise in Low-Light (LL) images, the challenge persists in applying current Low-Light Image Enhancement (LLIE) methods to…
Light-field video has recently been used in virtual and augmented reality applications to increase realism and immersion. However, existing light-field methods are generally limited to static scenes due to the requirement to acquire a dense…
Recently, personalized portrait generation with a text-to-image diffusion model has significantly advanced with Textual Inversion, emerging as a promising approach for creating high-fidelity personalized images. Despite its potential,…
We provide an open source framework to experiment with evolutionary algorithms which we call "Experimenting and Learning toolkit for Evolutionary Algorithms (ELEA)". ELEA is browser-based and allows to assemble evolutionary algorithms using…
Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the…
Instance-level recognition (ILR) focuses on identifying individual objects rather than broad categories, offering the highest granularity in image classification. However, this fine-grained nature makes creating large-scale annotated…
For objected detection, the availability of color cues strongly influences detection rates and is even a prerequisite for many methods. However, when training on synthetic CAD data, this information is not available. We therefore present a…
Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighting, a key step toward generative modeling of real-world…
The Visual Turing Test is the ultimate goal to evaluate the realism of holographic displays. Previous studies have focused on addressing challenges such as limited \'etendue and image quality over a large focal volume, but they have not…
In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial…
This paper proposes a new hybrid algorithm for sampling virtual point light (VPL). The indirect lighting calculation of the scene is used to distribute the VPL reasonably. In the process of generating VPL, we divide the scene into two parts…
We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The…
RayGauss has achieved state-of-the-art rendering quality for novel-view synthesis on synthetic and indoor scenes by representing radiance and density fields with irregularly distributed elliptical basis functions, rendered via volume ray…
The rise in virtual and mixed reality systems has prompted a resurgence of interest in two-dimensional and three-dimensional real-time computer generated holography. Phase randomisation is an integral part of holographic projection as it…
The widespread use of high-definition screens in edge devices, such as end-user cameras, smartphones, and televisions, is spurring a significant demand for image enhancement. Existing enhancement models often optimize for high performance…
This paper proposes a novel image set classification technique based on the concept of linear regression. Unlike most other approaches, the proposed technique does not involve any training or feature extraction. The gallery image sets are…
We propose an efficient method for rendering complex luminaires using a high-quality octree-based representation of the luminaire emission. Complex luminaires are a particularly challenging problem in rendering, due to their caustic light…
Lighting is a determining factor in photography that affects the style, expression of emotion, and even quality of images. Creating or finding satisfying lighting conditions, in reality, is laborious and time-consuming, so it is of great…
Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a novel real-time DoF technique that uses ray tracing with…